FireballLauncher: ReloadDelay: 50 Range: 4c256 Report: flamtnk1.aud Projectile: Bullet Speed: 64 Image: FLAMEALL Inaccuracy: 384 Burst: 5 BurstDelays: 5 Warhead@1Dam: SpreadDamage Spread: 288 Falloff: 100, 50, 25, 12, 6, 3, 0 Damage: 2500 Versus: None: 600 Wood: 148 Light: 59 Heavy: 6 Concrete: 2 DamageTypes: Prone100Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall Bomb: ReloadDelay: 60 Burst: 5 BurstDelays: 6 Range: 2c512 TargetActorCenter: true Projectile: GravityBomb Velocity: 72, 0, -90 Acceleration: 0, 0, -8 Image: 120mm Shadow: true Palette: ra Warhead@1Dam: SpreadDamage Spread: 512 Falloff: 100, 50, 25, 12, 6, 3, 0 Damage: 16000 Versus: None: 200 Wood: 90 Light: 75 Heavy: 32 Concrete: 100 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ExplosionPalette: effect-ignore-lighting-alpha75 ImpactSounds: expnew09.aud ValidTargets: Ground, Air Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidTargets: Water InvalidTargets: Vehicle Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall Warhead@5Res: DestroyResource Size: 1 FiendShard: ReloadDelay: 30 Burst: 3 Range: 5c0 Report: fiend2.aud Projectile: Bullet Speed: 213 Image: CRYSTAL4 Inaccuracy: 512 Shadow: true LaunchAngle: 60 Palette: greentiberium Warhead@1Dam: SpreadDamage Damage: 3500 Versus: Light: 60 Heavy: 40 Concrete: 20 DamageTypes: Prone100Percent, TriggerProne, BulletDeath Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidTargets: Water InvalidTargets: Vehicle SlimeAttack: ReloadDelay: 80 Range: 1c384 Report: vicer1.aud Projectile: InstantHit InvalidTargets: Wall, Bridge Warhead@1Dam: SpreadDamage Damage: 10000 InvalidTargets: Wall, Bridge Versus: Light: 60 Heavy: 40 Concrete: 20 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath Tentacle: ReloadDelay: 80 Range: 1c384 Report: floatk1.aud Projectile: InstantHit InvalidTargets: Wall, Bridge Warhead@1Dam: SpreadDamage Damage: 16000 InvalidTargets: Wall, Bridge Versus: None: 60 Wood: 45 Light: 90 Heavy: 55 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Veins: ReloadDelay: 16 Warhead@Damage: TargetDamage Damage: 500 DamageTypes: BulletDeath Warhead@Effect: CreateEffect Explosions: veins ExplosionPalette: player ^Debris: Range: 5c0 Projectile: Bullet Speed: 64, 128 LaunchAngle: 80, 192 Image: dbrissm Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Shadow: true Blockable: false Warhead@1Dam: SpreadDamage Spread: 200 Falloff: 100, 100, 0 Damage: 1000 Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: tiny_twlt ExplosionPalette: effect-ignore-lighting-alpha75 ValidTargets: Ground, Air Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidTargets: Water InvalidTargets: Vehicle Warhead@4Smu: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall SmallDebris: Inherits: ^Debris LargeDebris: Inherits: ^Debris Projectile: Bullet Image: dbrislg Sequences: 2, 3, 4, 6, 7, 9, 10 Warhead@1Dam: SpreadDamage Spread: 320 Damage: 2000 Warhead@2Eff: CreateEffect Explosions: small_twlt ImpactSounds: expnew06.aud Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater LargeDebrisWithTrail: Inherits: LargeDebris Projectile: Bullet Sequences: 1, 5, 8 TrailImage: small_smoke_trail TrailInterval: 1