MultiCluster: Inherits: ^DefaultMissile ValidTargets: Ground, Water, Air Projectile: Missile MaximumLaunchSpeed: 120 Inaccuracy: 1c0 Speed: 370 Acceleration: 10 MinimumLaunchAngle: -255 MaximumLaunchAngle: 255 RangeLimit: 10c0 AllowSnapping: false VerticalRateOfTurn: 64 Warhead@1Dam: SpreadDamage Spread: 216 Damage: 13000 ValidTargets: Ground, Water, Air Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect ImpactActors: false Explosions: large_twlt ImpactSounds: expnew09.aud Warhead@ResourceDestruction: DestroyResource ClusterMissile: ValidTargets: Ground, Water, Air Warhead@1Dam: SpreadDamage Spread: 512 Falloff: 100, 100, 0 Damage: 26000 ValidTargets: Ground, Water, Air Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@SoundEffect: CreateEffect Explosions: large_twlt ExplosionPalette: effect-ignore-lighting-alpha75 ImpactSounds: expnew19.aud ImpactActors: false ValidTargets: Ground, Water, Air Warhead@Cluster: FireCluster Weapon: MultiCluster RandomClusterCount: 10 Dimensions: 7,7 Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__ Warhead@Shake: ShakeScreen Duration: 20 Intensity: 5 Multiplier: 1,1 SuicideBomb: Range: 0c512 TargetActorCenter: true Report: hunter2.aud Projectile: InstantHit ValidTargets: Vehicle, Building, Defense, Infantry Warhead@1Dam: TargetDamage Damage: 1000000 DamageTypes: FireDeath ValidTargets: Vehicle, Building, Defense, Infantry IonCannon: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 10000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air DamageTypes: Prone100Percent, TriggerProne, EnergyDeath Warhead@2Dam_area: SpreadDamage Spread: 1c0 Damage: 25000 Falloff: 100, 50, 25, 0 Delay: 3 ValidTargets: Ground, Water, Air DamageTypes: Prone50Percent, TriggerProne, EnergyDeath Warhead@3Smu_area: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall Size: 2 Delay: 3 Warhead@4Effect: CreateEffect Explosions: ionbeam ExplosionPalette: effect-ignore-lighting-alpha75 ImpactSounds: ion1.aud ImpactActors: false Warhead@5Effect: CreateEffect Explosions: ionbeam2 ExplosionPalette: effect-ignore-lighting-alpha75 ImpactActors: false Warhead@6Effect: CreateEffect Explosions: ionbeam3 ExplosionPalette: effect-ignore-lighting-alpha75 ImpactActors: false Warhead@7Effect: CreateEffect Explosions: ionbeam4 ExplosionPalette: effect-ignore-lighting-alpha75 ImpactActors: false Warhead@8Effect: CreateEffect Explosions: ionbeam5 ExplosionPalette: effect-ignore-lighting-alpha75 ImpactActors: false Warhead@9Effect: CreateEffect Explosions: ionbeam6 ExplosionPalette: effect-ignore-lighting-alpha75 ImpactActors: false EMPulseCannon: ReloadDelay: 100 Range: 40c0 Report: plsecan2.aud Projectile: Bullet Speed: 425 Blockable: false Shadow: true LaunchAngle: 96 Image: pulsball Warhead@1Eff: CreateEffect Explosions: pulse_explosion ExplosionPalette: effect-ignore-lighting-alpha75 ImpactActors: false Warhead@emp: GrantExternalCondition Range: 6c0 Duration: 250 Condition: empdisable ValidTargets: Ground, Water, Air, Underground