#!/bin/bash command -v curl >/dev/null 2>&1 || { echo >&2 "Windows packaging requires curl."; exit 1; } command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; } command -v convert >/dev/null 2>&1 || { echo >&2 "Windows packaging requires ImageMagick."; exit 1; } if [ $# -ne "2" ]; then echo "Usage: $(basename "$0") tag outputdir" exit 1 fi # Set the working dir to the location of this script cd "$(dirname "$0")" || exit 1 TAG="$1" OUTPUTDIR="$2" SRCDIR="$(pwd)/../.." BUILTDIR="$(pwd)/build" ARTWORK_DIR="$(pwd)/../artwork/" LAUNCHER_LIBS="-r:System.dll -r:System.Drawing.dll -r:System.Windows.Forms.dll -r:${BUILTDIR}/OpenRA.Game.exe" FAQ_URL="http://wiki.openra.net/FAQ" SUFFIX=" (dev)" if [[ ${TAG} == release* ]]; then SUFFIX="" elif [[ ${TAG} == playtest* ]]; then SUFFIX=" (playtest)" fi function makelauncher() { LAUNCHER_NAME="${1}" DISPLAY_NAME="${2}" MOD_ID="${3}" PLATFORM="${4}" # Create multi-resolution icon convert "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${ARTWORK_DIR}/${MOD_ID}_24x24.png" "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${ARTWORK_DIR}/${MOD_ID}_48x48.png" "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${BUILTDIR}/${MOD_ID}.ico" sed "s|DISPLAY_NAME|${DISPLAY_NAME}|" WindowsLauncher.cs.in | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${FAQ_URL}|" > WindowsLauncher.cs csc WindowsLauncher.cs -warn:4 -warnaserror -platform:"${PLATFORM}" -out:"${BUILTDIR}/${LAUNCHER_NAME}" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico" rm WindowsLauncher.cs if [ "${PLATFORM}" = "x86" ]; then # Enable the full 4GB address space for the 32 bit game executable # The server and utility do not use enough memory to need this csc MakeLAA.cs -warn:4 -warnaserror -out:"MakeLAA.exe" mono "MakeLAA.exe" "${BUILTDIR}/${LAUNCHER_NAME}" rm MakeLAA.exe fi } function build_platform() { PLATFORM="${1}" echo "Building core files (${PLATFORM})" if [ "${PLATFORM}" = "x86" ]; then TARGETPLATFORM="TARGETPLATFORM=win-x86" IS_WIN32="WIN32=true" USE_PROGRAMFILES32="-DUSE_PROGRAMFILES32=true" else IS_WIN32="WIN32=false" TARGETPLATFORM="TARGETPLATFORM=win-x64" USE_PROGRAMFILES32="" fi pushd "${SRCDIR}" > /dev/null || exit 1 make clean make core "${TARGETPLATFORM}" "${IS_WIN32}" make version VERSION="${TAG}" make install-engine "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}" make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}" make install-default-mods gameinstalldir="" DESTDIR="${BUILTDIR}" make install-dependencies "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}" popd > /dev/null || exit 1 echo "Compiling Windows launchers (${PLATFORM})" makelauncher "RedAlert.exe" "Red Alert" "ra" ${PLATFORM} makelauncher "TiberianDawn.exe" "Tiberian Dawn" "cnc" ${PLATFORM} makelauncher "Dune2000.exe" "Dune 2000" "d2k" ${PLATFORM} cp "${SRCDIR}/OpenRA.Game.exe.config" "${BUILTDIR}" echo "Building Windows setup.exe ($1)" makensis -V2 -DSRCDIR="${BUILTDIR}" -DTAG="${TAG}" -DSUFFIX="${SUFFIX}" ${USE_PROGRAMFILES32} OpenRA.nsi if [ $? -eq 0 ]; then mv OpenRA.Setup.exe "${OUTPUTDIR}/OpenRA-$TAG-$1.exe" else exit 1 fi rm -rf "${BUILTDIR}" } build_platform "x86" build_platform "x64"