using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Traits.Activities; namespace OpenRa.Game.Traits { class Plane : IOrder, IMovement { public Plane(Actor self) { } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Left) return null; if (underCursor == null) return new Order("Move", self, null, xy, null); if (underCursor.Info == Rules.UnitInfo["AFLD"] && underCursor.Owner == self.Owner) return new Order("Enter", self, underCursor, int2.Zero, null); return null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Move") { self.CancelActivity(); self.QueueActivity(new Circle(order.TargetLocation)); } if (order.OrderString == "Enter") { self.CancelActivity(); self.QueueActivity(new ReturnToBase(self, order.TargetActor.CenterLocation)); } } public UnitMovementType GetMovementType() { return UnitMovementType.Fly; } public bool CanEnterCell(int2 location) { return true; // Planes can go anywhere (?) } } }