V2RL: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: weap,dome Owner: soviet Valued: Cost: 700 Tooltip: Name: V2 Rocket Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: Speed: 7 RevealsShroud: Range: 5 Armament: Weapon: SCUD AttackFrontal: RenderUnitReload: AutoTarget: Explodes: Weapon: SCUD EmptyWeapon: SCUD 1TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Owner: allies Valued: Cost: 700 Tooltip: Name: Light Tank Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 300 Armor: Type: Heavy Mobile: Speed: 9 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 4 Turreted: ROT: 5 Armament: Weapon: 25mm Recoil: 2 RecoilRecovery: 0.5 AttackTurreted: RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall 2TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 60 Owner: allies Valued: Cost: 800 Tooltip: Name: Medium Tank Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 400 Armor: Type: Heavy Mobile: Speed: 8 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 Turreted: ROT: 5 Armament: Weapon: 90mm Recoil: 3 RecoilRecovery: 0.9 AttackTurreted: RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 30,30 3TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Owner: soviet Valued: Cost: 950 Tooltip: Name: Heavy Tank Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 400 Armor: Type: Heavy Mobile: Speed: 7 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 Turreted: ROT: 5 Armament: Weapon: 105mm Recoil: 3 RecoilRecovery: 0.9 LocalOffset: 2,0,0,0,0, -2,0,0,0,0 AttackTurreted: RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 30,30 4TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: weap,stek Owner: soviet Valued: Cost: 1700 Tooltip: Name: Mammoth Tank Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 4 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 6 Turreted: ROT: 2 Armament@PRIMARY: Weapon: 120mm LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0 Recoil: 4 RecoilRecovery: 0.7 Armament@SECONDARY: Weapon: MammothTusk LocalOffset: -7,2,0,0,25, 7,2,0,0,-25 AttackTurreted: RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall SelfHealing: Step: 1 Ticks: 1 HealIfBelow: 50% DamageCooldown: 200 Selectable: Bounds: 44,38,0,-4 ARTY: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 80 Owner: allies Valued: Cost: 600 Tooltip: Name: Artillery Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 75 Armor: Type: Light Mobile: ROT: 2 Speed: 6 RevealsShroud: Range: 5 Armament: Weapon: 155mm AttackFrontal: RenderUnit: Explodes: Weapon: UnitExplode Chance: 75 AutoTarget: HARV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: proc Owner: allies,soviet Valued: Cost: 1400 Tooltip: Name: Ore Truck Description: Collects Ore and Gems for processing.\n Unarmed Selectable: Priority: 7 Bounds: 42,42 Harvester: Capacity: 20 Resources: Ore,Gems UnloadTicksPerBale: 1 # How far away from our linked proc (refinery) to find resources (in cells): SearchFromProcRadius: 24 # How far away from last harvest order location to find more resources (in cells): SearchFromOrderRadius: 12 Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 6 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 4 RenderHarvester: -AttackMove: GpsDot: String:Harvester Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: fix Owner: allies,soviet Valued: Cost: 2500 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Bounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 6 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 4 Transforms: IntoActor: fact Offset:-1,-1 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformSounds: nodeply1.aud RenderUnit: MustBeDestroyed: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall BaseBuilding: -AttackMove: JEEP: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: allies Valued: Cost: 600 Tooltip: Name: Ranger Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: ROT: 10 Speed: 10 RevealsShroud: Range: 6 Turreted: ROT: 10 Offset: 0,0,0,-2 Armament: Weapon: M60mg AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall AutoTarget: APC: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 50 Owner: allies Valued: Cost: 800 Tooltip: Name: Armored Personnel Carrier Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 200 Armor: Type: Heavy Mobile: Speed: 10 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 Armament: Weapon: M60mg LocalOffset: 0,0,0,-4,0 AttackFrontal: RenderUnit: WithMuzzleFlash: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadFacing: 220 MNLY.AP: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: fix Owner: soviet Valued: Cost: 800 Tooltip: Name: Minelayer (Anti-Personnel) Icon: MNLYICON Description: Lays mines to destroy unwary enemy units.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 9 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 5 RenderUnit: Image: MNLY Minelayer: Mine: MINP MineImmune: LimitedAmmo: Ammo: 5 AttackMove: JustMove: true Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MNLY.AT: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: fix Owner: allies Valued: Cost: 800 Tooltip: Name: Minelayer (Anti-Tank) Icon: MNLYICON Description: Lays mines to destroy unwary enemy units.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 9 Crushes: wall, atmine, crate, infantry ROT: RevealsShroud: Range: 5 RenderUnit: Image: MNLY Minelayer: Mine: MINV MineImmune: LimitedAmmo: Ammo: 3 AttackMove: JustMove: true Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall TTNK: Inherits: ^Tank Buildable: Queue: Vehicle Prerequisites: tsla Owner: soviet Valued: Cost: 1500 Tooltip: Name: Tesla Tank Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks Health: HP: 110 Armor: Type: Light Mobile: Speed: 8 Crushes: wall, atmine, crate, infantry RevealsShroud: Range: 7 Armament: Weapon: TTankZap LocalOffset: 0,0,0,-5,0 AttackFrontal: RenderUnitSpinner: Selectable: Bounds: 28,28,0,0 AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall DTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: stek Owner: soviet Valued: Cost: 2500 Tooltip: Name: Demolition Truck Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything Health: HP: 50 Armor: Type: Light Mobile: Speed: 6 RevealsShroud: Range: 3 RenderUnit: AttackMove: JustMove: yes Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke DemoTruck: -IronCurtainable: Chronoshiftable: ExplodeInstead: yes CTNK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: atek Owner: allies Valued: Cost: 1200 Tooltip: Name: Chrono Tank Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Tanks Selectable: Bounds: 28,28 Health: HP: 260 Armor: Type: Light Mobile: Speed: 8 RevealsShroud: Range: 6 RenderUnit: AutoTarget: Armament@PRIMARY: Weapon: ChronoTusk LocalOffset: -4,0,0,0,0, -4,0,0,0,0 Armament@SECONDARY: Weapon: ChronoTusk LocalOffset: 4,0,0,0,25, 4,0,0,0,-25 AttackFrontal: ChronoshiftDeploy: EmptyWeapon: UnitExplodeSmall