#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; namespace OpenRA.Mods.RA.Air { class HelicopterInfo : AircraftInfo, IMoveInfo { public readonly WRange IdealSeparation = new WRange(1706); public readonly bool LandWhenIdle = true; public readonly WRange LandAltitude = WRange.Zero; public readonly WRange AltitudeVelocity = new WRange(43); public override object Create(ActorInitializer init) { return new Helicopter(init, this); } } class Helicopter : Aircraft, ITick, IResolveOrder, IMove { public HelicopterInfo Info; Actor self; bool firstTick = true; public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } } public Helicopter(ActorInitializer init, HelicopterInfo info) : base(init, info) { self = init.self; Info = info; } public void ResolveOrder(Actor self, Order order) { if (Reservation != null) { Reservation.Dispose(); Reservation = null; } if (order.OrderString == "Move") { var cell = self.World.Map.Clamp(order.TargetLocation); var t = Target.FromCell(cell); self.SetTargetLine(t, Color.Green); self.CancelActivity(); self.QueueActivity(new HeliFly(self, t)); if (Info.LandWhenIdle) { self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(true)); } } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) { self.CancelActivity(); self.QueueActivity(new HeliReturn()); } else { var res = order.TargetActor.TraitOrDefault(); if (res != null) Reservation = res.Reserve(order.TargetActor, self, this); var exit = order.TargetActor.Info.Traits.WithInterface().FirstOrDefault(); var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green); self.CancelActivity(); self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset))); self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(false)); self.QueueActivity(new ResupplyAircraft()); self.QueueActivity(new TakeOff()); } } if (order.OrderString == "ReturnToBase") { self.CancelActivity(); self.QueueActivity(new HeliReturn()); } if (order.OrderString == "Stop") { self.CancelActivity(); if (Info.LandWhenIdle) { self.QueueActivity(new Turn(Info.InitialFacing)); self.QueueActivity(new HeliLand(true)); } } } public void Tick(Actor self) { if (firstTick) { firstTick = false; if (!self.HasTrait()) // TODO: Aircraft husks don't properly unreserve. ReserveSpawnBuilding(); var host = GetActorBelow(); if (host == null) return; self.QueueActivity(new TakeOff()); } // Repulsion only applies when we're flying! var altitude = CenterPosition.Z; if (altitude != Info.CruiseAltitude.Range) return; var otherHelis = self.World.FindActorsInCircle(self.CenterPosition, Info.IdealSeparation) .Where(a => a.HasTrait()); var f = otherHelis .Select(h => GetRepulseForce(self, h)) .Aggregate(WVec.Zero, (a, b) => a + b); var repulsionFacing = Util.GetFacing(f, -1); if (repulsionFacing != -1) SetPosition(self, CenterPosition + FlyStep(repulsionFacing)); } public WVec GetRepulseForce(Actor self, Actor other) { if (self == other || other.CenterPosition.Z < self.CenterPosition.Z) return WVec.Zero; var d = self.CenterPosition - other.CenterPosition; var distSq = d.HorizontalLengthSquared; if (distSq > Info.IdealSeparation.Range * Info.IdealSeparation.Range) return WVec.Zero; if (distSq < 1) { var yaw = self.World.SharedRandom.Next(0, 1023); var rot = new WRot(WAngle.Zero, WAngle.Zero, new WAngle(yaw)); return new WVec(1024, 0, 0).Rotate(rot); } return (d * 1024 * 8) / (int)distSq; } public Activity MoveTo(CPos cell, int nearEnough) { return new HeliFly(self, Target.FromCell(cell)); } public Activity MoveTo(CPos cell, Actor ignoredActor) { return new HeliFly(self, Target.FromCell(cell)); } public Activity MoveWithinRange(Target target, WRange range) { return new HeliFly(self, target, WRange.Zero, range); } public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new HeliFly(self, target, minRange, maxRange); } public Activity MoveFollow(Actor self, Target target, WRange range) { return new Follow(self, target, range); } public CPos NearestMoveableCell(CPos cell) { return cell; } public Activity MoveIntoWorld(Actor self, CPos cell) { return new HeliFly(self, Target.FromCell(cell)); } public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { // TODO: Ignore repulsion when moving return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new HeliFly(self, Target.FromPos(toPos))); } public override IEnumerable GetResupplyActivities(Actor a) { foreach (var b in base.GetResupplyActivities(a)) yield return b; } } }