#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Threading; using OpenRA.Graphics; using OpenRA.Network; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class LobbyLogic { static readonly Action DoNothing = () => { }; public MapPreview Map = MapCache.UnknownMap; readonly Action onStart; readonly Action onExit; readonly OrderManager orderManager; readonly bool skirmishMode; readonly Ruleset modRules; enum PanelType { Players, Options, Kick, ForceStart } PanelType panel = PanelType.Players; Widget lobby; Widget editablePlayerTemplate, nonEditablePlayerTemplate, emptySlotTemplate, editableSpectatorTemplate, nonEditableSpectatorTemplate, newSpectatorTemplate; ScrollPanelWidget chatPanel; Widget chatTemplate; ScrollPanelWidget players; Dictionary countryNames; ColorPreviewManagerWidget colorPreview; // Listen for connection failures void ConnectionStateChanged(OrderManager om) { if (om.Connection.ConnectionState == ConnectionState.NotConnected) { // Show connection failed dialog CloseWindow(); Action onConnect = () => { Game.OpenWindow("SERVER_LOBBY", new WidgetArgs() { { "onExit", onExit }, { "onStart", onStart }, { "skirmishMode", false } }); }; Action onRetry = password => ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit); Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs() { { "orderManager", om }, { "onAbort", onExit }, { "onRetry", onRetry } }); } } void CloseWindow() { Game.LobbyInfoChanged -= UpdateCurrentMap; Game.LobbyInfoChanged -= UpdatePlayerList; Game.BeforeGameStart -= OnGameStart; Game.AddChatLine -= AddChatLine; Game.ConnectionStateChanged -= ConnectionStateChanged; Ui.CloseWindow(); } [ObjectCreator.UseCtor] internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager, Action onExit, Action onStart, bool skirmishMode, Ruleset modRules) { lobby = widget; this.orderManager = orderManager; this.onStart = onStart; this.onExit = onExit; this.skirmishMode = skirmishMode; this.modRules = modRules; Game.LobbyInfoChanged += UpdateCurrentMap; Game.LobbyInfoChanged += UpdatePlayerList; Game.BeforeGameStart += OnGameStart; Game.AddChatLine += AddChatLine; Game.ConnectionStateChanged += ConnectionStateChanged; var name = lobby.GetOrNull("SERVER_NAME"); if (name != null) name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName; Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs { { "orderManager", orderManager }, { "lobby", this } }); UpdateCurrentMap(); players = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs()); players.IsVisible = () => panel == PanelType.Players; var playerBinHeaders = lobby.GetOrNull("LABEL_CONTAINER"); if (playerBinHeaders != null) playerBinHeaders.IsVisible = () => panel == PanelType.Players; editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER"); nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER"); emptySlotTemplate = players.Get("TEMPLATE_EMPTY"); editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR"); nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR"); newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR"); colorPreview = lobby.Get("COLOR_MANAGER"); colorPreview.Color = Game.Settings.Player.Color; countryNames = modRules.Actors["world"].Traits.WithInterface() .Where(c => c.Selectable) .ToDictionary(a => a.Race, a => a.Name); countryNames.Add("random", "Any"); var gameStarting = false; Func configurationDisabled = () => !Game.IsHost || gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart || orderManager.LocalClient == null || orderManager.LocalClient.IsReady; var mapButton = lobby.GetOrNull("CHANGEMAP_BUTTON"); if (mapButton != null) { mapButton.IsDisabled = configurationDisabled; mapButton.OnClick = () => { var onSelect = new Action(uid => { orderManager.IssueOrder(Order.Command("map " + uid)); Game.Settings.Server.Map = uid; Game.Settings.Save(); }); Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", Map.Uid }, { "onExit", DoNothing }, { "onSelect", onSelect } }); }; } var slotsButton = lobby.GetOrNull("SLOTS_DROPDOWNBUTTON"); if (slotsButton != null) { slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players || Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam); var botNames = modRules.Actors["player"].Traits.WithInterface().Select(t => t.Name); slotsButton.OnMouseDown = _ => { var options = new Dictionary>(); var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin); if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots)) { var botOptions = new List() { new DropDownOption() { Title = "Add", IsSelected = () => false, OnClick = () => { foreach (var slot in orderManager.LobbyInfo.Slots) { var bot = botNames.Random(Game.CosmeticRandom); var c = orderManager.LobbyInfo.ClientInSlot(slot.Key); if (slot.Value.AllowBots == true && (c == null || c.Bot != null)) orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot))); } } } }; if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null)) { botOptions.Add(new DropDownOption() { Title = "Remove", IsSelected = () => false, OnClick = () => { foreach (var slot in orderManager.LobbyInfo.Slots) { var c = orderManager.LobbyInfo.ClientInSlot(slot.Key); if (c != null && c.Bot != null) orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference)); } } }); } options.Add("Configure Bots", botOptions); } var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2; if (teamCount >= 1) { var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption { Title = "{0} Teams".F(d), IsSelected = () => false, OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString()))) }).ToList(); if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots)) { teamOptions.Add(new DropDownOption { Title = "Humans vs Bots", IsSelected = () => false, OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1")) }); } teamOptions.Add(new DropDownOption { Title = "Free for all", IsSelected = () => false, OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0")) }); options.Add("Configure Teams", teamOptions); } Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem); }; } var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby, new WidgetArgs()); optionsBin.IsVisible = () => panel == PanelType.Options; var optionsButton = lobby.Get("OPTIONS_BUTTON"); optionsButton.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart; optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options"; optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options; // Force start panel Action startGame = () => { gameStarting = true; orderManager.IssueOrder(Order.Command("startgame")); }; var startGameButton = lobby.GetOrNull("START_GAME_BUTTON"); if (startGameButton != null) { startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached || orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null); startGameButton.OnClick = () => { Func, bool> notReady = sl => { var cl = orderManager.LobbyInfo.ClientInSlot(sl.Key); // Bots and admins don't count return cl != null && !cl.IsAdmin && cl.Bot == null && !cl.IsReady; }; if (orderManager.LobbyInfo.Slots.Any(notReady)) panel = PanelType.ForceStart; else startGame(); }; } var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby, new WidgetArgs()); forceStartBin.IsVisible = () => panel == PanelType.ForceStart; forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid); forceStartBin.Get("OK_BUTTON").OnClick = startGame; forceStartBin.Get("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players; // Options panel var allowCheats = optionsBin.GetOrNull("ALLOWCHEATS_CHECKBOX"); if (allowCheats != null) { allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats; allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled(); allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command( "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats))); } var crates = optionsBin.GetOrNull("CRATES_CHECKBOX"); if (crates != null) { crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates; crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled(); crates.OnClick = () => orderManager.IssueOrder(Order.Command( "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates))); } var allybuildradius = optionsBin.GetOrNull("ALLYBUILDRADIUS_CHECKBOX"); if (allybuildradius != null) { allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius; allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled(); allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command( "allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius))); } var fragileAlliance = optionsBin.GetOrNull("FRAGILEALLIANCES_CHECKBOX"); if (fragileAlliance != null) { fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances; fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled(); fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command( "fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances))); } var difficulty = optionsBin.GetOrNull("DIFFICULTY_DROPDOWNBUTTON"); if (difficulty != null) { difficulty.IsVisible = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any(); difficulty.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled(); difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty; difficulty.OnMouseDown = _ => { var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption { Title = d, IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d, OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d))) }); Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem); }; optionsBin.Get("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible; } var startingUnits = optionsBin.GetOrNull("STARTINGUNITS_DROPDOWNBUTTON"); if (startingUnits != null) { var classNames = new Dictionary() { { "none", "MCV Only" }, { "light", "Light Support" }, { "heavy", "Heavy Support" }, }; Func className = c => classNames.ContainsKey(c) ? classNames[c] : c; var classes = modRules.Actors["world"].Traits.WithInterface() .Select(a => a.Class).Distinct(); startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled(); startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass); startingUnits.OnMouseDown = _ => { var options = classes.Select(c => new DropDownOption { Title = className(c), IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c, OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c))) }); Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem); }; optionsBin.Get("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible; } var startingCash = optionsBin.GetOrNull("STARTINGCASH_DROPDOWNBUTTON"); if (startingCash != null) { startingCash.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.StartingCash.HasValue || configurationDisabled(); startingCash.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash); startingCash.OnMouseDown = _ => { var options = modRules.Actors["player"].Traits.Get().SelectableCash.Select(c => new DropDownOption { Title = "${0}".F(c), IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c, OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c))) }); Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem); }; } var techLevel = optionsBin.GetOrNull("TECHLEVEL_DROPDOWNBUTTON"); if (techLevel != null) { var techTraits = modRules.Actors["player"].Traits.WithInterface().ToArray(); techLevel.IsVisible = () => techTraits.Length > 0; optionsBin.GetOrNull("TECHLEVEL_DESC").IsVisible = () => techTraits.Length > 0; techLevel.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Length <= 1; techLevel.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel); techLevel.OnMouseDown = _ => { var options = techTraits.Select(c => new DropDownOption { Title = "{0}".F(c.Name), IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name, OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name))) }); Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem); }; } var enableShroud = optionsBin.GetOrNull("SHROUD_CHECKBOX"); if (enableShroud != null) { enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud; enableShroud.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled(); enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command( "shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud))); } var enableFog = optionsBin.GetOrNull("FOG_CHECKBOX"); if (enableFog != null) { enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog; enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled(); enableFog.OnClick = () => orderManager.IssueOrder(Order.Command( "fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog))); } var disconnectButton = lobby.Get("DISCONNECT_BUTTON"); disconnectButton.OnClick = () => { CloseWindow(); onExit(); }; if (skirmishMode) disconnectButton.Text = "Cancel"; var teamChat = false; var chatLabel = lobby.Get("LABEL_CHATTYPE"); var chatTextField = lobby.Get("CHAT_TEXTFIELD"); chatTextField.OnEnterKey = () => { if (chatTextField.Text.Length == 0) return true; // Always scroll to bottom when we've typed something chatPanel.ScrollToBottom(); orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text)); chatTextField.Text = ""; return true; }; chatTextField.OnTabKey = () => { teamChat ^= true; chatLabel.Text = teamChat ? "Team:" : "Chat:"; return true; }; chatPanel = lobby.Get("CHAT_DISPLAY"); chatTemplate = chatPanel.Get("CHAT_TEMPLATE"); chatPanel.RemoveChildren(); var musicButton = lobby.GetOrNull("MUSIC_BUTTON"); if (musicButton != null) musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", DoNothing } }); var settingsButton = lobby.GetOrNull("SETTINGS_BUTTON"); if (settingsButton != null) { settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs { { "onExit", DoNothing }, { "worldRenderer", worldRenderer } }); } // Add a bot on the first lobbyinfo update if (skirmishMode) { Game.LobbyInfoChanged += WidgetUtils.Once(() => { var slot = orderManager.LobbyInfo.FirstEmptyBotSlot(); var bot = modRules.Actors["player"].Traits.WithInterface().Select(t => t.Name).FirstOrDefault(); var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin); if (slot != null && bot != null) orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot))); }); } } void AddChatLine(Color c, string from, string text) { var template = chatTemplate.Clone(); var nameLabel = template.Get("NAME"); var timeLabel = template.Get("TIME"); var textLabel = template.Get("TEXT"); var name = from + ":"; var font = Game.Renderer.Fonts[nameLabel.Font]; var nameSize = font.Measure(from); var time = DateTime.Now; timeLabel.GetText = () => "{0:D2}:{1:D2}".F(time.Hour, time.Minute); nameLabel.GetColor = () => c; nameLabel.GetText = () => name; nameLabel.Bounds.Width = nameSize.X; textLabel.Bounds.X += nameSize.X; textLabel.Bounds.Width -= nameSize.X; // Hack around our hacky wordwrap behavior: need to resize the widget to fit the text text = WidgetUtils.WrapText(text, textLabel.Bounds.Width, font); textLabel.GetText = () => text; var dh = font.Measure(text).Y - textLabel.Bounds.Height; if (dh > 0) { textLabel.Bounds.Height += dh; template.Bounds.Height += dh; } var scrolledToBottom = chatPanel.ScrolledToBottom; chatPanel.AddChild(template); if (scrolledToBottom) chatPanel.ScrollToBottom(); Sound.PlayNotification(modRules, null, "Sounds", "ChatLine", null); } void UpdateCurrentMap() { var uid = orderManager.LobbyInfo.GlobalSettings.Map; if (Map.Uid == uid) return; Map = Game.modData.MapCache[uid]; if (Map.Status == MapStatus.Available) { // Maps need to be validated and pre-loaded before they can be accessed new Thread(_ => { var map = Map; map.CacheRules(); Game.RunAfterTick(() => { // Map may have changed in the meantime if (map != Map) return; if (map.RuleStatus != MapRuleStatus.Invalid) { // Tell the server that we have the map orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady))); // Restore default starting cash if the last map set it to something invalid var pri = modRules.Actors["player"].Traits.Get(); if (!Map.Map.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash)) orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash))); } }); }).Start(); } else if (Game.Settings.Game.AllowDownloading) Game.modData.MapCache.QueryRemoteMapDetails(new [] { uid }); } void UpdatePlayerList() { var idx = 0; foreach (var kv in orderManager.LobbyInfo.Slots) { var key = kv.Key; var slot = kv.Value; var client = orderManager.LobbyInfo.ClientInSlot(key); Widget template = null; // get template for possible reuse if (idx < players.Children.Count) template = players.Children[idx]; if (client == null) { // Empty slot if (template == null || template.Id != emptySlotTemplate.Id) template = emptySlotTemplate.Clone(); if (Game.IsHost) LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, modRules); else LobbyUtils.SetupSlotWidget(template, slot, client); var join = template.Get("JOIN"); join.IsVisible = () => !slot.Closed; join.IsDisabled = () => orderManager.LocalClient.IsReady; join.OnClick = () => orderManager.IssueOrder(Order.Command("slot " + key)); } else if ((client.Index == orderManager.LocalClient.Index) || (client.Bot != null && Game.IsHost)) { // Editable player in slot if (template == null || template.Id != editablePlayerTemplate.Id) template = editablePlayerTemplate.Clone(); LobbyUtils.SetupClientWidget(template, slot, client, orderManager, client.Bot == null); if (client.Bot != null) LobbyUtils.SetupEditableSlotWidget(template, slot, client, orderManager, modRules); else LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager); LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview); LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countryNames); LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map); LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map); LobbyUtils.SetupEditableReadyWidget(template, slot, client, orderManager, Map); } else { // Non-editable player in slot if (template == null || template.Id != nonEditablePlayerTemplate.Id) template = nonEditablePlayerTemplate.Clone(); LobbyUtils.SetupClientWidget(template, slot, client, orderManager, client.Bot == null); LobbyUtils.SetupNameWidget(template, slot, client); LobbyUtils.SetupKickWidget(template, slot, client, orderManager, lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players); LobbyUtils.SetupColorWidget(template, slot, client); LobbyUtils.SetupFactionWidget(template, slot, client, countryNames); LobbyUtils.SetupTeamWidget(template, slot, client); LobbyUtils.SetupSpawnWidget(template, slot, client); LobbyUtils.SetupReadyWidget(template, slot, client); } template.IsVisible = () => true; if (idx >= players.Children.Count) players.AddChild(template); else if (players.Children[idx].Id != template.Id) players.ReplaceChild(players.Children[idx], template); idx++; } // Add spectators foreach (var client in orderManager.LobbyInfo.Clients.Where(client => client.Slot == null)) { Widget template = null; var c = client; // get template for possible reuse if (idx < players.Children.Count) template = players.Children[idx]; // Editable spectator if (c.Index == orderManager.LocalClient.Index) { if (template == null || template.Id != editableSpectatorTemplate.Id) template = editableSpectatorTemplate.Clone(); LobbyUtils.SetupEditableNameWidget(template, null, c, orderManager); } else { // Non-editable spectator if (template == null || template.Id != nonEditableSpectatorTemplate.Id) template = nonEditableSpectatorTemplate.Clone(); LobbyUtils.SetupNameWidget(template, null, client); LobbyUtils.SetupKickWidget(template, null, client, orderManager, lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players); } LobbyUtils.SetupClientWidget(template, null, c, orderManager, true); template.IsVisible = () => true; if (idx >= players.Children.Count) players.AddChild(template); else if (players.Children[idx].Id != template.Id) players.ReplaceChild(players.Children[idx], template); idx++; } // Spectate button if (orderManager.LocalClient.Slot != null) { Widget spec = null; if (idx < players.Children.Count) spec = players.Children[idx]; if (spec == null || spec.Id != newSpectatorTemplate.Id) spec = newSpectatorTemplate.Clone(); LobbyUtils.SetupKickSpectatorsWidget(spec, orderManager, lobby, () => panel = PanelType.Kick, () => panel = PanelType.Players, skirmishMode); var btn = spec.Get("SPECTATE"); btn.OnClick = () => orderManager.IssueOrder(Order.Command("spectate")); btn.IsDisabled = () => orderManager.LocalClient.IsReady; btn.IsVisible = () => orderManager.LobbyInfo.GlobalSettings.AllowSpectators || orderManager.LocalClient.IsAdmin; spec.IsVisible = () => true; if (idx >= players.Children.Count) players.AddChild(spec); else if (players.Children[idx].Id != spec.Id) players.ReplaceChild(players.Children[idx], spec); idx++; } while (players.Children.Count > idx) players.RemoveChild(players.Children[idx]); } void OnGameStart() { CloseWindow(); onStart(); } class DropDownOption { public string Title; public Func IsSelected; public Action OnClick; } } }