#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Graphics { public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable { readonly WPos pos; readonly float scale; readonly Rectangle visualBounds; readonly Color color; public SelectionBoxRenderable(Actor actor, Color color) : this(actor.CenterPosition, actor.VisualBounds, 1f, color) { } public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, float scale, Color color) { this.pos = pos; this.visualBounds = visualBounds; this.scale = scale; this.color = color; } public WPos Pos { get { return pos; } } public PaletteReference Palette { get { return null; } } public int ZOffset { get { return 0; } } public bool IsDecoration { get { return true; } } public IRenderable WithPalette(PaletteReference newPalette) { return this; } public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, scale, color); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var screenPos = wr.ScreenPxPosition(pos); var tl = screenPos + scale * new float2(visualBounds.Left, visualBounds.Top); var br = screenPos + scale * new float2(visualBounds.Right, visualBounds.Bottom); var tr = new float2(br.X, tl.Y); var bl = new float2(tl.X, br.Y); var u = new float2(4f / wr.Viewport.Zoom, 0); var v = new float2(0, 4f / wr.Viewport.Zoom); var wlr = Game.Renderer.WorldLineRenderer; wlr.DrawLine(tl + u, tl, color); wlr.DrawLine(tl, tl + v, color); wlr.DrawLine(tr, tr - u, color); wlr.DrawLine(tr, tr + v, color); wlr.DrawLine(bl, bl + u, color); wlr.DrawLine(bl, bl - v, color); wlr.DrawLine(br, br - u, color); wlr.DrawLine(br, br - v, color); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }