#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.Common.Warheads; using OpenRA.Traits; namespace OpenRA.Mods.Common.Lint { class CheckDeathTypes : ILintRulesPass { public void Run(Action emitError, Action emitWarning, Ruleset rules) { foreach (var actorInfo in rules.Actors) { var animations = actorInfo.Value.TraitInfos().ToList(); if (!animations.Any()) continue; var deathAnimationDeathtypes = animations.SelectMany(x => x.DeathTypes.Select(y => y.Key)).ToList(); var spawnActorDeathtypes = actorInfo.Value.TraitInfos().Where(s => !string.IsNullOrEmpty(s.DeathType)).Select(a => a.DeathType); var spawnActorOnAnyDeathType = actorInfo.Value.TraitInfos().Any(s => s.DeathType == null); var deathTypes = deathAnimationDeathtypes.Concat(spawnActorDeathtypes).Distinct(); if (!deathTypes.Any() || spawnActorOnAnyDeathType) continue; var targetable = actorInfo.Value.TraitInfos().SelectMany(x => x.GetTargetTypes()).ToList(); if (!targetable.Any()) continue; foreach (var weaponInfo in rules.Weapons) { var warheads = weaponInfo.Value.Warheads.OfType().Where(dw => dw.Damage > 0); foreach (var warhead in warheads) { // This is a special warhead, like the one on `weathering` in D2k. if (!warhead.DamageTypes.Any()) continue; // This warhead cannot affect this actor. if (!warhead.ValidTargets.Overlaps(targetable)) continue; if (!warhead.DamageTypes.Overlaps(deathTypes)) emitError("Actor type {0} doesn't define a death animation or spawn an actor on death for weapon {1}!" .F(actorInfo.Key, weaponInfo.Key)); } } } } } }