FPWR: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Buildable: BuildPaletteOrder: 870 Queue: Defense Prerequisites: ~structures.france, ~techlevel.infonly Description: Looks like a Power Plant. Icon: fake-icon Tooltip: Name: Fake Power Plant GenericName: Power Plant GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood Bib: RenderSprites: Image: POWR Valued: Cost: 30 SYRF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Shipyard. Icon: fake-icon Tooltip: Name: Fake Shipyard GenericName: Shipyard GenericVisibility: Enemy GenericStancePrefix: False Targetable: TargetTypes: Ground, Water, Structure, SpyInfiltrate Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water RenderSprites: Image: SYRD Valued: Cost: 100 Health: HP: 1000 Armor: Type: Light EditorTilesetFilter: ExcludeTilesets: INTERIOR SPEF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Targetable: TargetTypes: Ground, Water, Structure, SpyInfiltrate Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~disabled Description: Looks like a Sub Pen. Icon: fake-icon Tooltip: Name: Fake Sub Pen GenericName: Sub Pen GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water RenderSprites: Image: SPEN Valued: Cost: 100 Health: HP: 1000 Armor: Type: Light EditorTilesetFilter: ExcludeTilesets: INTERIOR WEAF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Buildable: BuildPaletteOrder: 920 Prerequisites: ~structures.france, ~techlevel.medium Queue: Defense Description: Looks like a War Factory. Icon: fake-icon Tooltip: Name: Fake War Factory GenericName: War Factory GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx Dimensions: 3,2 Bib: RenderSprites: Image: WEAP WithProductionDoorOverlay: Sequence: build-top Valued: Cost: 200 Health: HP: 1500 Armor: Type: Wood DOMF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Tooltip: Name: Fake Radar Dome GenericName: Radar Dome GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 930 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Radar Dome. Icon: fake-icon Building: Footprint: xx xx Dimensions: 2,2 Bib: RenderSprites: Image: DOME Valued: Cost: 180 Health: HP: 1000 Armor: Type: Wood RequiresPower: DisabledOverlay: FIXF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 940 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Service Depot. Icon: fake-icon Tooltip: Name: Fake Service Depot GenericName: Service Depot GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: _x_ xxx _x_ Dimensions: 3,3 Health: HP: 800 Armor: Type: Wood Bib: HasMinibib: Yes RenderSprites: Image: FIX Valued: Cost: 120 FAPW: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Buildable: BuildPaletteOrder: 950 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like an Advanced Power Plant. Icon: fake-icon Tooltip: Name: Fake Advanced Power Plant GenericName: Advanced Power Plant GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 700 Armor: Type: Wood Bib: RenderSprites: Image: APWR Selectable: Bounds: 72,48 SelectionDecorations: VisualBounds: 72,68,0,-10 Valued: Cost: 60 ATEF: Inherits: ^FakeBuilding Tooltip: Name: Fake Allied Tech Center GenericName: Allied Tech Center GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 970 Queue: Defense Prerequisites: ~structures.france, ~techlevel.high Description: Looks like an Allied Tech Center. Icon: fake-icon Building: Footprint: xx xx Dimensions: 2,2 Bib: RenderSprites: Image: ATEK Valued: Cost: 150 Health: HP: 400 Armor: Type: Wood RequiresPower: DisabledOverlay: PDOF: Inherits: ^FakeBuilding Tooltip: Name: Fake Chronosphere GenericName: Chronosphere GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 980 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Description: Looks like a Chronosphere. Icon: fake-icon Building: Footprint: xx xx Dimensions: 2,2 RenderSprites: Image: PDOX Bib: HasMinibib: Yes Valued: Cost: 150 Health: HP: 1000 Armor: Type: Wood Explodes: DamageThreshold: 50 RequiresPower: DisabledOverlay: MSLF: Inherits: ^FakeBuilding Tooltip: Name: Fake Missile Silo GenericName: Missile Silo GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 990 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Description: Looks like a Missile Silo. Icon: fake-icon Building: Footprint: xx Dimensions: 2,1 RenderSprites: Image: MSLO Valued: Cost: 250 Health: HP: 1000 Armor: Type: Wood Explodes: DamageThreshold: 50 RequiresPower: DisabledOverlay: FACF: Inherits: ^FakeBuilding Buildable: BuildPaletteOrder: 1000 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: Looks like a Construction Yard. Icon: fake-icon Tooltip: Name: Fake Construction Yard GenericName: Construction Yard GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx xxx Dimensions: 3,3 Bib: RenderSprites: Image: FACT Valued: Cost: 250 Health: HP: 1500 Armor: Type: Wood