#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { public class SelectionBoxAnnotationRenderable : IRenderable, IFinalizedRenderable { readonly Rectangle decorationBounds; readonly Color color; public SelectionBoxAnnotationRenderable(Actor actor, Rectangle decorationBounds, Color color) : this(actor.CenterPosition, decorationBounds, color) { } public SelectionBoxAnnotationRenderable(WPos pos, Rectangle decorationBounds, Color color) { Pos = pos; this.decorationBounds = decorationBounds; this.color = color; } public WPos Pos { get; } public int ZOffset => 0; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(in WVec vec) { return new SelectionBoxAnnotationRenderable(Pos + vec, decorationBounds, color); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var tl = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Left, decorationBounds.Top)).ToFloat2(); var br = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Right, decorationBounds.Bottom)).ToFloat2(); var tr = new float2(br.X, tl.Y); var bl = new float2(tl.X, br.Y); var u = new float2(4, 0); var v = new float2(0, 4); var cr = Game.Renderer.RgbaColorRenderer; cr.DrawLine(new float3[] { tl + u, tl, tl + v }, 1, color, true); cr.DrawLine(new float3[] { tr - u, tr, tr + v }, 1, color, true); cr.DrawLine(new float3[] { br - u, br, br - v }, 1, color, true); cr.DrawLine(new float3[] { bl + u, bl, bl - v }, 1, color, true); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }