NAWALL: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: ~structures.nod, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: Tooltip: Name: Concrete Wall Health: HP: 22500 Armor: Type: Concrete Crushable: CrushClasses: heavywall LineBuild: NodeTypes: wall, turret Replaceable: Types: NodGate NAGATE_A: Inherits: ^Gate_A Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate Replacement: ReplaceableTypes: NodGate NAGATE_B: Inherits: ^Gate_B Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate Replacement: ReplaceableTypes: NodGate NAPOST: Inherits: ^Building Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown Buildable: Queue: Defense BuildPaletteOrder: 150 Prerequisites: naapwr, ~structures.nod Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. Valued: Cost: 200 Tooltip: Name: Laser Fence Health: HP: 30000 Armor: Type: Concrete LineBuild: Range: 10 NodeTypes: laserfencenode SegmentType: nafnce SegmentsRequireNode: true WithMakeAnimation: Condition: make-animation-playing Selectable: Bounds: 42, 44, 0, -12 LineBuildNode: Types: laserfencenode Power: Amount: -25 RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: lights WithIdleOverlay@CHAINOFLIGHTS: RequiresCondition: !disabled Sequence: chainoflights LineBuildSegmentExternalCondition: RequiresCondition: !disabled && !make-animation-playing Condition: active-posts NAFNCE: Inherits: ^Wall Tooltip: Name: Laser Fence LineBuild: NodeTypes: laserfence LineBuildNode: Types: laserfence -Crushable: -Sellable: -Targetable: -Building: EnergyWall: ActiveCondition: active-posts == 2 Weapon: LaserFence GrantConditionOnLineBuildDirection@X: Direction: X Condition: laserfence-direction-x GrantConditionOnLineBuildDirection@Y: Direction: Y Condition: laserfence-direction-y -WithWallSpriteBody: ExternalCondition@ACTIVE: Condition: active-posts WithWallSpriteBody@XENABLED: RequiresCondition: laserfence-direction-x && active-posts == 2 Type: laserfence Sequence: enabled-x WithWallSpriteBody@YENABLED: RequiresCondition: laserfence-direction-y && active-posts == 2 Type: laserfence Sequence: enabled-y WithSpriteBody@XDISABLED: RequiresCondition: laserfence-direction-x && active-posts < 2 Sequence: disabled-x WithSpriteBody@YDISABLED: RequiresCondition: laserfence-direction-y && active-posts < 2 Sequence: disabled-y BlocksProjectiles: RequiresCondition: active-posts == 2 DamageMultiplier: # Prevent all normal damage, but still allows direct kills from the post Modifier: 0 Explodes: Weapon: BuildingExplosions EmptyWeapon: BuildingExplosions Type: Footprint ThrowsShrapnel@SMALL: Weapons: SmallDebris Pieces: 0, 1 Range: 2c0, 5c0 Interactable: Bounds: 48, 24 NALASR: Inherits: ^Defense Inherits@IDISABLE: ^DisableOnPowerDown Inherits@AUTOTARGET: ^AutoTargetGround Valued: Cost: 300 Tooltip: Name: Laser Turret Buildable: Queue: Defense Prerequisites: nahand, ~structures.nod, ~techlevel.low BuildPaletteOrder: 90 Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Selectable: Bounds: 40, 30, -8, -6 DecorationBounds: 40, 36, -8, -8 Health: HP: 50000 Armor: Type: Wood RevealsShroud: Range: 7c0 DetectCloaked: Range: 3c0 Turreted: TurnSpeed: 10 InitialFacing: 224 Offset: 298,-171,288 AttackTurreted: PauseOnCondition: empdisable Armament: Weapon: TurretLaserFire LocalOffset: 498,0,317 RenderVoxels: WithVoxelTurret: Power: Amount: -40 SelectionDecorations: BodyOrientation: QuantizedFacings: 0 NAOBEL: Inherits: ^Defense Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@AUTOTARGET: ^AutoTargetGround Inherits@SHAPE: ^2x2Shape Valued: Cost: 1500 Tooltip: Name: Obelisk of Light Buildable: Queue: Defense BuildPaletteOrder: 160 Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 88, 42, 0, -6 DecorationBounds: 88, 72, 0, -12 Health: HP: 72500 Armor: Type: Wood RevealsShroud: Range: 8c0 Armament: Weapon: ObeliskLaserFire LocalOffset: 1980,297,1131 AttackCharges: PauseOnCondition: empdisable || disabled ChargeLevel: 65 ChargingCondition: charging AmbientSound: RequiresCondition: charging && !disabled SoundFiles: obelpowr.aud Interval: 30, 40 WithChargeOverlay: Palette: player IsPlayerPalette: true WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: idle-lights Power: Amount: -150 SelectionDecorations: NASAM: Inherits: ^Defense Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@AUTOTARGET: ^AutoTargetAir Valued: Cost: 500 Tooltip: Name: S.A.M. Site Buildable: Queue: Defense Prerequisites: naradr, ~structures.nod, ~techlevel.medium BuildPaletteOrder: 100 Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Selectable: Bounds: 40, 30, -3, -8 DecorationBounds: 40, 36, -3, -8 Health: HP: 60000 Armor: Type: Wood BodyOrientation: QuantizedFacings: 32 RenderRangeCircle: RangeCircleType: aa Turreted: TurnSpeed: 10 InitialFacing: 224 AttackTurreted: PauseOnCondition: empdisable || disabled WithSpriteTurret: Recoils: false Armament: Weapon: RedEye2 LocalOffset: 543,0,815 Power: Amount: -30 SelectionDecorations: NASTLH: Inherits: ^Building Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^3x2Shape HitShape: TargetableOffsets: 250,0,0, 600,-864,0 Valued: Cost: 2500 Tooltip: Name: Stealth Generator Buildable: Queue: Defense BuildPaletteOrder: 170 Prerequisites: proc, natech, ~structures.nod, ~techlevel.high Description: Generates a cloaking field\nto hide your forces from the enemy. Building: Footprint: xxx XXX Dimensions: 3,2 Health: HP: 60000 Armor: Type: Wood RevealsShroud: Range: 6c0 MaxHeightDelta: 3 WithIdleOverlay@pulse: Sequence: pulse RequiresCondition: !disabled WithRangeCircle: Range: 12c0 Type: cloakgenerator Power: Amount: -350 ProximityExternalCondition: RequiresCondition: !disabled Condition: cloakgenerator Range: 12c0 EnableSound: cloak5.aud DisableSound: cloak5.aud AffectsParent: true Selectable: Bounds: 106, 48, 8, -6 DecorationBounds: 106, 60, 8, -15 SelectionDecorations: NAMISL: Inherits: ^Building Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^2x2Shape Buildable: Queue: Defense BuildPaletteOrder: 180 Prerequisites: natech, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built. Valued: Cost: 1300 Tooltip: Name: Nod Missile Silo ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 75,48 DecorationBounds: 75,48 Health: HP: 100000 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: idle-lights Power: Amount: -50 ProvidesPrerequisite@buildingname: SupportPowerChargeBar: NukePower: PauseOnCondition: empdisable || disabled Cursor: nuke Icon: clustermissile ChargeInterval: 13500 Description: Cluster Missile LongDesc: Launches a conventional warhead\nat a target location. EndChargeSpeechNotification: ClusterMissileReady SelectTargetSpeechNotification: SelectTarget IncomingSpeechNotification: MissileLaunchDetected LaunchSound: icbm1.aud MissileWeapon: ClusterMissile SpawnOffset: 0,427,0 DisplayTimerStances: None DisplayBeacon: False DisplayRadarPing: True BeaconPoster: CameraRange: 10c0 WithNukeLaunchOverlay: SelectionDecorations: NAWAST: Inherits: ^Building HitShape: Type: Rectangle TopLeft: -1536, -1536 BottomRight: 512, 1536 Valued: Cost: 1600 Tooltip: Name: Waste Refinery Buildable: Queue: Defense BuildPaletteOrder: 190 Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built. Building: Footprint: Xx= xx= Xx= Dimensions: 3,3 Selectable: Bounds: 100, 60, 5, -5 DecorationBounds: 100, 60, 5, -5 Health: HP: 40000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 TiberianSunRefinery: DockAngle: 160 DockOffset: 2,1 StoresResources: PipColor: Red PipCount: 15 Capacity: 56 Power: Amount: -40 FreeActor: Actor: WEED SpawnOffset: 3,1 Facing: 160 WithIdleOverlay@GLOW: Sequence: idle-glow WithIdleOverlay@LIGHTS: Sequence: idle-lights WithIdleOverlay@BIB: Sequence: bib ProvidesPrerequisite@buildingname: SelectionDecorations: RenderSprites: