#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Widgets; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class IngameMenuLogic { Widget menu; [ObjectCreator.UseCtor] public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer, IngameInfoPanel activePanel) { var resumeDisabled = false; menu = widget.Get("INGAME_MENU"); var mpe = world.WorldActor.TraitOrDefault(); if (mpe != null) mpe.Fade(mpe.Info.MenuEffect); menu.Get("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version; var hideMenu = false; menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu; // TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions Action onQuit = () => { Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race); resumeDisabled = true; var exitDelay = 1200; if (mpe != null) { Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black)); exitDelay += 40 * mpe.Info.FadeLength; } Game.RunAfterDelay(exitDelay, () => { Game.Disconnect(); Ui.ResetAll(); Game.LoadShellMap(); }); }; Action closeMenu = () => { Ui.CloseWindow(); if (mpe != null) mpe.Fade(MenuPaletteEffect.EffectType.None); onExit(); }; Action showMenu = () => hideMenu = false; menu.Get("ABORT_MISSION").OnClick = () => { hideMenu = true; ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, showMenu); }; Action onSurrender = () => { world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false)); closeMenu(); }; var surrenderButton = menu.Get("SURRENDER"); surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined); surrenderButton.OnClick = () => { hideMenu = true; ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu); }; surrenderButton.IsDisabled = () => world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined; menu.Get("MUSIC").OnClick = () => { hideMenu = true; Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs() { { "onExit", () => hideMenu = false }, { "world", world } }); }; var settingsButton = widget.Get("SETTINGS"); settingsButton.OnClick = () => { hideMenu = true; Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs() { { "world", world }, { "worldRenderer", worldRenderer }, { "onExit", () => hideMenu = false }, }); }; var resumeButton = menu.Get("RESUME"); resumeButton.IsDisabled = () => resumeDisabled; resumeButton.OnClick = closeMenu; var panelRoot = widget.GetOrNull("PANEL_ROOT"); if (panelRoot != null) { var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs() { { "activePanel", activePanel } }); gameInfoPanel.IsVisible = () => !hideMenu; } } } }