#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Orders; using OpenRA.Traits; namespace OpenRA.Widgets { public class WorldInteractionControllerWidget : Widget { protected readonly World world; readonly WorldRenderer worldRenderer; [ObjectCreator.UseCtor] public WorldInteractionControllerWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer) { this.world = world; this.worldRenderer = worldRenderer; } public override void Draw() { var selbox = SelectionBox; if (selbox == null) { foreach (var u in SelectActorsInBox(world, dragStart, dragStart)) worldRenderer.DrawRollover(u); return; } Game.Renderer.WorldLineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White ); foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second)) worldRenderer.DrawRollover(u); } int2 dragStart, dragEnd; public override bool HandleMouseInput(MouseInput mi) { var xy = Game.viewport.ViewToWorldPx(mi); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { if (!TakeFocus(mi)) return false; dragStart = dragEnd = xy; ApplyOrders(world, xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) dragEnd = xy; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { if (world.OrderGenerator is UnitOrderGenerator) { var newSelection = SelectActorsInBox(world, dragStart, xy); world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); } dragStart = dragEnd = xy; LoseFocus(mi); } if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) dragStart = dragEnd = xy; if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) ApplyOrders(world, xy, mi); return true; } public Pair? SelectionBox { get { if (dragStart == dragEnd) return null; return Pair.New(dragStart, dragEnd); } } public void ApplyOrders(World world, int2 xy, MouseInput mi) { if (world.OrderGenerator == null) return; var orders = world.OrderGenerator.Order(world, Traits.Util.CellContaining(xy), mi).ToArray(); orders.Do( o => world.IssueOrder( o ) ); world.PlayVoiceForOrders(orders); } public override string GetCursor(int2 pos) { return Sync.CheckSyncUnchanged( world, () => { var mi = new MouseInput { Location = pos, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; // TODO: fix this up. return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi ); } ); } public override bool HandleKeyPress(KeyInput e) { if (e.Event == KeyInputEvent.Down) { if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0])) { world.Selection.DoControlGroup(world, e.KeyName[0] - '0', e.Modifiers); return true; } bool handled = false; if (handled) return true; } return false; } static readonly Actor[] NoActors = {}; IEnumerable SelectActorsInBox(World world, int2 a, int2 b) { return world.FindUnits(a, b) .Where( x => x.HasTrait() && world.LocalShroud.IsVisible(x) ) .GroupBy(x => x.GetSelectionPriority()) .OrderByDescending(g => g.Key) .Select( g => g.AsEnumerable() ) .DefaultIfEmpty( NoActors ) .FirstOrDefault(); } } static class PriorityExts { const int PriorityRange = 30; public static int GetSelectionPriority(this Actor a) { var basePriority = a.Info.Traits.Get().Priority; var lp = a.World.LocalPlayer; if (a.Owner == lp || lp == null) return basePriority; switch (lp.Stances[a.Owner]) { case Stance.Ally: return basePriority - PriorityRange; case Stance.Neutral: return basePriority - 2 * PriorityRange; case Stance.Enemy: return basePriority - 3 * PriorityRange; default: throw new InvalidOperationException(); } } } }