using OpenRA.Graphics; using System.Drawing; using System.Collections.Generic; namespace OpenRA.Widgets { class ButtonWidget : Widget { public readonly string Text = ""; public override void Draw() { if (!Visible) { base.Draw(); return; } string collection = "dialog2"; Rectangle r = Bounds; Game.chrome.renderer.Device.EnableScissor(r.Left, r.Top, r.Width, r.Height); string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" }; var ss = Graphics.Util.MakeArray(9, n => ChromeProvider.GetImage(Game.chrome.renderer, collection,images[n])); for( var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[8].size.X ) for( var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y ) Game.chrome.rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome"); //draw borders for (var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y) { Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(r.Left, y), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(r.Right - ss[3].size.X, y), "chrome"); } for (var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[0].size.X) { Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, r.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, r.Bottom - ss[1].size.Y), "chrome"); } Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(r.Left, r.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(r.Right - ss[5].size.X, r.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(r.Left, r.Bottom - ss[6].size.Y), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(r.Right - ss[7].size.X, r.Bottom - ss[7].size.Y), "chrome"); Game.chrome.rgbaRenderer.Flush(); Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(X+Width/2, Y+Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2), Color.White); Game.chrome.renderer.Device.DisableScissor(); base.Draw(); } } }