#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; namespace OpenRA.Mods.RA { class ChronoshiftPowerInfo : SupportPowerInfo { [Desc("Cells")] public readonly int Range = 1; [Desc("Seconds")] public readonly int Duration = 30; public readonly bool KillCargo = true; public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); } } class ChronoshiftPower : SupportPower { public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { } public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager) { Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound); return new SelectTarget(self.World, order, manager, this); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); foreach (var target in UnitsInRange(order.ExtraLocation)) { var cs = target.Trait(); var targetCell = target.Location + (order.TargetLocation - order.ExtraLocation); var cpi = Info as ChronoshiftPowerInfo; if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell)) cs.Teleport(target, targetCell, cpi.Duration * 25, cpi.KillCargo, self); } } public IEnumerable UnitsInRange(CPos xy) { var range = ((ChronoshiftPowerInfo)Info).Range; var tiles = self.World.Map.FindTilesInCircle(xy, range); var units = new List(); foreach (var t in tiles) units.AddRange(self.World.ActorMap.GetUnitsAt(t)); return units.Distinct().Where(a => a.HasTrait()); } public bool SimilarTerrain(CPos xy, CPos sourceLocation) { if (!self.Owner.Shroud.IsExplored(xy)) return false; var range = ((ChronoshiftPowerInfo)Info).Range; var sourceTiles = self.World.Map.FindTilesInCircle(xy, range); var destTiles = self.World.Map.FindTilesInCircle(sourceLocation, range); using (var se = sourceTiles.GetEnumerator()) using (var de = destTiles.GetEnumerator()) while (se.MoveNext() && de.MoveNext()) { var a = se.Current; var b = de.Current; if (!self.Owner.Shroud.IsExplored(a) || !self.Owner.Shroud.IsExplored(b)) return false; if (self.World.Map.GetTerrainIndex(a) != self.World.Map.GetTerrainIndex(b)) return false; } return true; } class SelectTarget : IOrderGenerator { readonly ChronoshiftPower power; readonly int range; readonly Sprite tile; readonly SupportPowerManager manager; readonly string order; public SelectTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power) { this.manager = manager; this.order = order; this.power = power; this.range = ((ChronoshiftPowerInfo)power.Info).Range; tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0); } public IEnumerable Order(World world, CPos xy, MouseInput mi) { world.CancelInputMode(); if (mi.Button == MouseButton.Left) world.OrderGenerator = new SelectDestination(world, order, manager, power, xy); yield break; } public void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } public void RenderAfterWorld(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var targetUnits = power.UnitsInRange(xy); foreach (var unit in targetUnits) if (manager.self.Owner.Shroud.IsTargetable(unit)) wr.DrawSelectionBox(unit, Color.Red); } public IEnumerable Render(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var tiles = world.Map.FindTilesInCircle(xy, range); var pal = wr.Palette("terrain"); foreach (var t in tiles) yield return new SpriteRenderable(tile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true); } public string GetCursor(World world, CPos xy, MouseInput mi) { return "chrono-select"; } } class SelectDestination : IOrderGenerator { readonly ChronoshiftPower power; readonly CPos sourceLocation; readonly int range; readonly Sprite validTile, invalidTile, sourceTile; readonly SupportPowerManager manager; readonly string order; public SelectDestination(World world, string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation) { this.manager = manager; this.order = order; this.power = power; this.sourceLocation = sourceLocation; this.range = ((ChronoshiftPowerInfo)power.Info).Range; var tileset = manager.self.World.TileSet.Id.ToLowerInvariant(); validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0); invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0); sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0); } public IEnumerable Order(World world, CPos xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { world.CancelInputMode(); yield break; } var ret = OrderInner(xy).FirstOrDefault(); if (ret == null) yield break; world.CancelInputMode(); yield return ret; } IEnumerable OrderInner(CPos xy) { // Cannot chronoshift into unexplored location if (IsValidTarget(xy)) yield return new Order(order, manager.self, false) { TargetLocation = xy, ExtraLocation = sourceLocation, SuppressVisualFeedback = true }; } public void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } public void RenderAfterWorld(WorldRenderer wr, World world) { foreach (var unit in power.UnitsInRange(sourceLocation)) if (manager.self.Owner.Shroud.IsTargetable(unit)) wr.DrawSelectionBox(unit, Color.Red); } public IEnumerable Render(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var pal = wr.Palette("terrain"); // Source tiles foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range)) yield return new SpriteRenderable(sourceTile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true); // Destination tiles foreach (var t in world.Map.FindTilesInCircle(xy, range)) yield return new SpriteRenderable(sourceTile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true); // Unit previews foreach (var unit in power.UnitsInRange(sourceLocation)) { var offset = (xy - sourceLocation).ToWVec(); if (manager.self.Owner.Shroud.IsTargetable(unit)) foreach (var r in unit.Render(wr)) yield return r.OffsetBy(offset); } // Unit tiles foreach (var unit in power.UnitsInRange(sourceLocation)) { if (manager.self.Owner.Shroud.IsTargetable(unit)) { var targetCell = unit.Location + (xy - sourceLocation); var canEnter = manager.self.Owner.Shroud.IsExplored(targetCell) && unit.Trait().CanChronoshiftTo(unit, targetCell); var tile = canEnter ? validTile : invalidTile; yield return new SpriteRenderable(tile, wr.world.Map.CenterOfCell(targetCell), WVec.Zero, -511, pal, 1f, true); } } } bool IsValidTarget(CPos xy) { var canTeleport = false; foreach (var unit in power.UnitsInRange(sourceLocation)) { var targetCell = unit.Location + (xy - sourceLocation); if (manager.self.Owner.Shroud.IsExplored(targetCell) && unit.Trait().CanChronoshiftTo(unit,targetCell)) { canTeleport = true; break; } } if (!canTeleport) { // Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of // a similar type. This also keeps the cursor from changing in non-visible property, alerting the // chronoshifter of enemy unit presence canTeleport = power.SimilarTerrain(sourceLocation,xy); } return canTeleport; } public string GetCursor(World world, CPos xy, MouseInput mi) { return IsValidTarget(xy) ? "chrono-target" : "move-blocked"; } } } }