#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; namespace OpenRA.Mods.RA.Crates { [Desc("Grants an upgrade to the collector.")] public class UnitUpgradeCrateActionInfo : CrateActionInfo { [Desc("The upgrade to grant.")] public readonly UnitUpgrade? Upgrade = null; [Desc("The number of levels of the upgrade to grant.")] public readonly int Levels = 1; [Desc("The range to search for extra collectors in.","Extra collectors will also be granted the crate action.")] public readonly WRange Range = new WRange(3); [Desc("The maximum number of extra collectors to grant the crate action to.","-1 = no limit")] public readonly int MaxExtraCollectors = 4; public override object Create(ActorInitializer init) { return new UnitUpgradeCrateAction(init.self, this); } } public class UnitUpgradeCrateAction : CrateAction { UnitUpgradeCrateActionInfo Info; public UnitUpgradeCrateAction(Actor self, UnitUpgradeCrateActionInfo info) : base(self, info) { Info = info; } public override int GetSelectionShares(Actor collector) { var up = collector.TraitOrDefault(); return up != null && up.CanGainUnitUpgrade(Info.Upgrade) ? info.SelectionShares : 0; } public override void Activate(Actor collector) { collector.World.AddFrameEndTask(w => { var gainsStatBonuses = collector.TraitOrDefault(); if (gainsStatBonuses != null) gainsStatBonuses.GiveUnitUpgrade(Info.Upgrade, Info.Levels); }); var inRange = self.World.FindActorsInCircle(self.CenterPosition, Info.Range); inRange = inRange.Where(a => (a.Owner == collector.Owner) && (a != collector) && (a.TraitOrDefault() != null) && (a.TraitOrDefault().CanGainUnitUpgrade(Info.Upgrade))); if (inRange.Any()) { if (Info.MaxExtraCollectors > -1) inRange = inRange.Take(Info.MaxExtraCollectors); if (inRange.Any()) foreach (Actor actor in inRange) { actor.World.AddFrameEndTask(w => { var gainsStatBonuses = actor.TraitOrDefault(); if (gainsStatBonuses != null) gainsStatBonuses.GiveUnitUpgrade(Info.Upgrade, Info.Levels); }); } } base.Activate(collector); } } }