Player: PlayerResources: DefaultCash: 5000 World: LuaScript: Scripts: monster-tank-madness.lua -StartGameNotification: MissionData: Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n ^Building: AnnounceOnSeen: ^CivBuilding: Explodes: Weapon: BarrelExplode EmptyWeapon: BarrelExplode DEMITRI: Inherits: DELPHI Tooltip: Name: Dr. Demitri Passenger: CargoType: Demitri RenderSprites: Image: DELPHI Voiced: VoiceSet: DemitriVoice TRAN: RevealsShroud: Range: 0c0 Cargo: Types: Demitri MaxWeight: 1 -Selectable: LST: Cargo: Types: Infantry, Vehicle, Demitri JEEP: Cargo: Types: Infantry, Demitri PBOX: Cargo: Types: Infantry, Demitri 5TNK: Inherits: ^Tank Valued: Cost: 10000 Tooltip: Name: Super Tank GenericName: Super Tank Health: HP: 20000 Armor: Type: Concrete Mobile: Speed: 42 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 Turreted: TurnSpeed: 1 Armament@PRIMARY: Weapon: SuperTankPrimary LocalOffset: 900,180,340, 900,-180,340 Recoil: 171 RecoilRecovery: 30 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: AutoTarget: Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke SpawnActorOnDeath: Actor: 5TNK.Husk SelfHealing: Step: 1 Delay: 1 HealIfBelow: 100 DamageCooldown: 150 Selectable: Bounds: 44,38,0,-4 -EjectOnDeath: RenderSprites: Image: 4TNK 5TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Super Tank) ThrowsParticle@turret: Anim: turret Health: HP: 2000 RenderSprites: Image: 4TNK DOME.NoInfiltrate: Inherits: DOME Buildable: Prerequisites: ~disabled RenderSprites: Image: DOME -InfiltrateForExploration: Targetable: TargetTypes: Ground, C4, DetonateAttack, MissionObjective SPY: Infiltrates: Types: SpyInfiltrate, MissionObjective BAD3TNK: Inherits: 3TNK Buildable: Prerequisites: ~disabled -EjectOnDeath: RenderSprites: Image: 3TNK BADTRUK: Inherits: TRUK Buildable: Prerequisites: ~disabled -EjectOnDeath: RenderSprites: Image: TRUK SS: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled DD: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled PT: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MNLY.AP: Buildable: Prerequisites: ~disabled MNLY.AT: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled C1: -Crushable: C2: -Crushable: C5: -Crushable: C7: -Crushable: C8: -Crushable: SHOK: Buildable: Prerequisites: ~disabled HIJACKER: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled