using System; using System.Drawing; namespace OpenRA.Widgets { class ColorBlockWidget : Widget { public int PaletteIndex = 0; public Func GetPaletteIndex; public ColorBlockWidget() : base() { GetPaletteIndex = () => { return PaletteIndex; }; } public ColorBlockWidget(Widget widget) :base(widget) { PaletteIndex = (widget as ColorBlockWidget).PaletteIndex; GetPaletteIndex = (widget as ColorBlockWidget).GetPaletteIndex; } public override Widget Clone() { return new ColorBlockWidget(this); } public override void Draw(World world) { if (!IsVisible()) { base.Draw(world); return; } var pos = DrawPosition(); var paletteRect = new RectangleF(pos.X + Game.viewport.Location.X, pos.Y + Game.viewport.Location.Y, Bounds.Width, Bounds.Height); Game.chrome.lineRenderer.FillRect(paletteRect, Player.PlayerColors(Game.world)[GetPaletteIndex() % Player.PlayerColors(Game.world).Count].c); base.Draw(world); } } }