#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Mods.RA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class GainsExperienceInfo : ITraitInfo, Requires { [Desc("XP requirements for each level, as multiples of our own cost.")] public readonly float[] CostThreshold = { 2, 4, 8, 16 }; public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f }; public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f }; public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m }; public object Create(ActorInitializer init) { return new GainsExperience(init, this); } } public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, ISync { readonly Actor self; readonly int[] levels; readonly GainsExperienceInfo info; public GainsExperience(ActorInitializer init, GainsExperienceInfo info) { self = init.self; this.info = info; var cost = self.Info.Traits.Get().Cost; levels = info.CostThreshold.Select(t => (int)(t * cost)).ToArray(); if (init.Contains()) GiveExperience(init.Get()); } [Sync] int experience = 0; [Sync] public int Level { get; private set; } int MaxLevel { get { return levels.Length; } } public bool CanGainLevel { get { return Level < MaxLevel; } } public void GiveOneLevel() { if (Level < MaxLevel) GiveExperience(levels[Level] - experience); } public void GiveLevels(int numLevels) { for (var i = 0; i < numLevels; i++) GiveOneLevel(); } public void GiveExperience(int amount) { experience += amount; while (Level < MaxLevel && experience >= levels[Level]) { Level++; Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race); self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup"))); if (Level == 1) self.World.AddFrameEndTask(w => { if (!self.IsDead()) w.Add(new Rank(self)); }); } } public float GetDamageModifier(Actor attacker, WarheadInfo warhead) { return Level > 0 ? 1 / info.ArmorModifier[Level - 1] : 1; } public float GetFirepowerModifier() { return Level > 0 ? info.FirepowerModifier[Level - 1] : 1; } public decimal GetSpeedModifier() { return Level > 0 ? info.SpeedModifier[Level - 1] : 1m; } } class ExperienceInit : IActorInit { [FieldFromYamlKey] public readonly int value = 0; public ExperienceInit() { } public ExperienceInit(int init) { value = init; } public int Value(World world) { return value; } } }