#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Air; using OpenRA.Traits; namespace OpenRA.Mods.RA { class AirstrikePowerInfo : SupportPowerInfo { [ActorReference] public readonly string UnitType = "badr.bomber"; public readonly int SquadSize = 1; public readonly WVec SquadOffset = new WVec(-1536, 1536, 0); public readonly int QuantizedFacings = 32; public readonly WRange Cordon = new WRange(5120); [ActorReference] [Desc("Actor to spawn when the aircraft first enter the map")] public readonly string FlareActor = null; [Desc("Amount of time to keep the flare alive after the aircraft have finished attacking")] public readonly int FlareRemoveDelay = 25; [ActorReference] [Desc("Actor to spawn when the aircraft start attacking")] public readonly string CameraActor = null; [Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")] public readonly int CameraRemoveDelay = 25; public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); } } class AirstrikePower : SupportPower { public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); var info = Info as AirstrikePowerInfo; var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings); var attackRotation = WRot.FromFacing(attackFacing); var delta = new WVec(0, -1024, 0).Rotate(attackRotation); var altitude = Rules.Info[info.UnitType].Traits.Get().CruiseAltitude.Range; var target = order.TargetLocation.CenterPosition + new WVec(0, 0, altitude); var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024; var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024; Actor flare = null; Actor camera = null; Dictionary aircraftInRange = new Dictionary(); Action onEnterRange = a => { // Spawn a camera and remove the beacon when the first plane enters the target area if (info.CameraActor != null && !aircraftInRange.Any(kv => kv.Value)) { self.World.AddFrameEndTask(w => { camera = w.CreateActor(info.CameraActor, new TypeDictionary { new LocationInit(order.TargetLocation), new OwnerInit(self.Owner), }); }); } if (beacon != null) { self.World.AddFrameEndTask(w => { w.Remove(beacon); beacon = null; }); } aircraftInRange[a] = true; }; Action onExitRange = a => { aircraftInRange[a] = false; // Remove the camera and flare when the final plane leaves the target area if (!aircraftInRange.Any(kv => kv.Value)) { if (camera != null) { camera.QueueActivity(new Wait(info.CameraRemoveDelay)); camera.QueueActivity(new RemoveSelf()); } if (flare != null) { flare.QueueActivity(new Wait(info.FlareRemoveDelay)); flare.QueueActivity(new RemoveSelf()); } camera = flare = null; } }; self.World.AddFrameEndTask(w => { if (info.FlareActor != null) { flare = w.CreateActor(info.FlareActor, new TypeDictionary { new LocationInit(order.TargetLocation), new OwnerInit(self.Owner), }); } var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound; Sound.Play(notification); for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++) { // Even-sized squads skip the lead plane if (i == 0 && (info.SquadSize & 1) == 0) continue; // Includes the 90 degree rotation between body and world coordinates var so = info.SquadOffset; var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation); var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(attackRotation); var a = w.CreateActor(info.UnitType, new TypeDictionary { new CenterPositionInit(startEdge + spawnOffset), new OwnerInit(self.Owner), new FacingInit(attackFacing), }); var attack = a.Trait(); attack.SetTarget(target + targetOffset); attack.OnEnteredAttackRange += onEnterRange; attack.OnExitedAttackRange += onExitRange; attack.OnRemovedFromWorld += onExitRange; a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset))); a.QueueActivity(new RemoveSelf()); aircraftInRange.Add(a, false); } }); } } }