#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Mods.RA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA { class NukePowerInfo : SupportPowerInfo, Requires { [WeaponReference] public readonly string MissileWeapon = ""; public readonly WVec SpawnOffset = WVec.Zero; public override object Create(ActorInitializer init) { return new NukePower(init.self, this); } } class NukePower : SupportPower { IBodyOrientation body; public NukePower(Actor self, NukePowerInfo info) : base(self, info) { body = self.Trait(); } public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager) { Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound); return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); if (self.Owner.IsAlliedWith(self.World.RenderPlayer)) Sound.Play(Info.LaunchSound); else Sound.Play(Info.IncomingSound); var npi = Info as NukePowerInfo; var rb = self.Trait(); rb.PlayCustomAnim(self, "active"); self.World.AddFrameEndTask(w => w.Add( new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation))); } } }