#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Graphics; namespace OpenRA.Mods.Common.UtilityCommands { class CheckSquenceSprites : IUtilityCommand { string IUtilityCommand.Name { get { return "--check-sequence-sprites"; } } bool IUtilityCommand.ValidateArguments(string[] args) { return true; } [Desc("Check the sequence definitions for missing sprite files.")] void IUtilityCommand.Run(Utility utility, string[] args) { // HACK: The engine code assumes that Game.modData is set. var modData = Game.ModData = utility.ModData; var failed = false; modData.SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine("\t" + s); failed = true; }; foreach (var t in modData.Manifest.TileSets) { var ts = new TileSet(modData.DefaultFileSystem, t); Console.WriteLine("Tileset: " + ts.Name); var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)); var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s), s))); foreach (var n in nodes.Where(node => !node.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal))) modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n); } if (failed) Environment.Exit(1); } } }