#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class HeliReturnToBase : Activity { readonly Aircraft heli; public HeliReturnToBase(Actor self) { heli = self.Trait(); } public Actor ChooseHelipad(Actor self) { var rearmBuildings = heli.Info.RearmBuildings; return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault( a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a)); } public override Activity Tick(Actor self) { if (IsCanceled) return NextActivity; var dest = ChooseHelipad(self); var initialFacing = heli.Info.InitialFacing; if (dest == null) { var rearmBuildings = heli.Info.RearmBuildings; var nearestHpad = self.World.ActorsHavingTrait() .Where(a => a.Owner == self.Owner && rearmBuildings.Contains(a.Info.Name)) .ClosestTo(self); if (nearestHpad == null) return ActivityUtils.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true), NextActivity); else { var distanceFromHelipad = (nearestHpad.CenterPosition - self.CenterPosition).HorizontalLength; var distanceLength = heli.Info.WaitDistanceFromResupplyBase.Length; // If no pad is available, move near one and wait if (distanceFromHelipad > distanceLength) { var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024; var target = Target.FromPos(nearestHpad.CenterPosition + randomPosition); return ActivityUtils.SequenceActivities(new HeliFly(self, target, WDist.Zero, heli.Info.WaitDistanceFromResupplyBase), this); } return this; } } heli.MakeReservation(dest); var exit = dest.Info.TraitInfos().FirstOrDefault(); var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; return ActivityUtils.SequenceActivities( new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)), new Turn(self, initialFacing), new HeliLand(self, false), new ResupplyAircraft(self), NextActivity); } } }