using System.Drawing; using System.Windows.Forms; using OpenRa.GlRenderer; using OpenRa.FileFormats; using OpenRa.Support; using System.Drawing.Drawing2D; using System.Drawing.Text; namespace OpenRa.Graphics { internal class Renderer { internal static int SheetSize; readonly GraphicsDevice device; public Shader SpriteShader { get; private set; } /* note: shared shader params */ public Shader LineShader { get; private set; } public Shader RgbaSpriteShader { get; private set; } public Shader WorldSpriteShader { get; private set; } public Texture PaletteTexture; readonly Font fDebug, fTitle; Sheet textSheet; SpriteRenderer rgbaRenderer; Sprite textSprite; public Renderer(Control control, Size resolution, bool windowed) { control.ClientSize = resolution; device = new GraphicsDevice(control, resolution.Width, resolution.Height, windowed, false); SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx")); SpriteShader.Quality = ShaderQuality.Low; LineShader = new Shader(device, FileSystem.Open("line.fx")); LineShader.Quality = ShaderQuality.High; RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx")); RgbaSpriteShader.Quality = ShaderQuality.High; WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx")); WorldSpriteShader.Quality = ShaderQuality.High; fDebug = new Font("Tahoma", 10, FontStyle.Regular); fTitle = new Font("Tahoma", 10, FontStyle.Bold); textSheet = new Sheet(this, new Size(256, 256)); rgbaRenderer = new SpriteRenderer(this, true, RgbaSpriteShader); textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha); } Bitmap RenderTextToBitmap(string s, Font f, Color c) { Bitmap b = new Bitmap(256, 256); using (var g = System.Drawing.Graphics.FromImage(b)) { g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit; g.DrawString(s, f, new SolidBrush(c), 0, 0); g.Flush(); } return b; } int2 GetTextSize(string s, Font f) { Bitmap b = new Bitmap(1,1); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b); return new int2(g.MeasureString(s, f).ToSize()); } public GraphicsDevice Device { get { return device; } } public void BeginFrame(float2 r1, float2 r2, float2 scroll) { device.Begin(); device.Clear(Color.Black); SetShaderParams( SpriteShader, r1, r2, scroll ); SetShaderParams( LineShader, r1, r2, scroll ); SetShaderParams( RgbaSpriteShader, r1, r2, scroll ); SetShaderParams( WorldSpriteShader, r1, r2, scroll ); } private void SetShaderParams( Shader s, float2 r1, float2 r2, float2 scroll ) { s.SetValue( "Palette", PaletteTexture ); s.SetValue( "Scroll", scroll.X, scroll.Y ); s.SetValue( "r1", r1.X, r1.Y ); s.SetValue( "r2", r2.X, r2.Y ); s.Commit(); } public void EndFrame() { device.End(); device.Present(); } public void DrawBatch(VertexBuffer vertices, IndexBuffer indices, Range vertexRange, Range indexRange, Texture texture, PrimitiveType type, Shader shader) where T : struct { shader.SetValue("DiffuseTexture", texture); shader.Commit(); vertices.Bind(); indices.Bind(); device.DrawIndexedPrimitives(type, vertexRange, indexRange); PerfHistory.Increment("batches", 1); } public void DrawBatch(VertexBuffer vertices, IndexBuffer indices, int vertexPool, int numPrimitives, Texture texture, PrimitiveType type) where T : struct { SpriteShader.SetValue("DiffuseTexture", texture); SpriteShader.Commit(); vertices.Bind(); indices.Bind(); device.DrawIndexedPrimitives(type, vertexPool, numPrimitives); PerfHistory.Increment("batches", 1); } public void DrawText(string text, int2 pos, Color c) { Bitmap b = RenderTextToBitmap(text, fDebug, c); textSheet.Texture.SetData(b); rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome"); rgbaRenderer.Flush(); } public void DrawText2(string text, int2 pos, Color c) { Bitmap b = RenderTextToBitmap(text, fTitle, c); textSheet.Texture.SetData(b); rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome"); rgbaRenderer.Flush(); } public int2 MeasureText(string text) { return GetTextSize(text, fDebug); } public int2 MeasureText2(string text) { return GetTextSize(text, fTitle); } } }