#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Controls the build radius checkboxes in the lobby options.")] public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions { [Desc("Default value of the ally build radius checkbox in the lobby.")] public readonly bool AllyBuildRadiusEnabled = true; [Desc("Prevent the ally build radius state from being changed in the lobby.")] public readonly bool AllyBuildRadiusLocked = false; [Desc("Whether to display the ally build radius checkbox in the lobby.")] public readonly bool AllyBuildRadiusVisible = true; [Desc("Display order for the ally build radius checkbox in the lobby.")] public readonly int AllyBuildRadiusDisplayOrder = 0; [Desc("Default value of the build radius checkbox in the lobby.")] public readonly bool BuildRadiusEnabled = true; [Desc("Prevent the build radius state from being changed in the lobby.")] public readonly bool BuildRadiusLocked = false; [Desc("Display the build radius checkbox in the lobby.")] public readonly bool BuildRadiusVisible = true; [Desc("Display order for the build radius checkbox in the lobby.")] public readonly int BuildRadiusDisplayOrder = 0; IEnumerable ILobbyOptions.LobbyOptions(Ruleset rules) { yield return new LobbyBooleanOption("allybuild", "Build off Allies", "Allow allies to place structures inside your build area", AllyBuildRadiusVisible, AllyBuildRadiusDisplayOrder, AllyBuildRadiusEnabled, AllyBuildRadiusLocked); yield return new LobbyBooleanOption("buildradius", "Limit Build Area", "Limits structure placement to areas around Construction Yards", BuildRadiusVisible, BuildRadiusDisplayOrder, BuildRadiusEnabled, BuildRadiusLocked); } public object Create(ActorInitializer init) { return new MapBuildRadius(this); } } public class MapBuildRadius : INotifyCreated { readonly MapBuildRadiusInfo info; public bool AllyBuildRadiusEnabled { get; private set; } public bool BuildRadiusEnabled { get; private set; } public MapBuildRadius(MapBuildRadiusInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings .OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled); BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings .OptionOrDefault("buildradius", info.BuildRadiusEnabled); } } }