namespace LuaInterface { using System; using System.IO; using System.Collections; using System.Reflection; using System.Collections.Generic; using System.Diagnostics; /* * Cached method */ struct MethodCache { private MethodBase _cachedMethod; public MethodBase cachedMethod { get { return _cachedMethod; } set { _cachedMethod = value; MethodInfo mi = value as MethodInfo; if (mi != null) { //SJD this is guaranteed to be correct irrespective of actual name used for type.. IsReturnVoid = mi.ReturnType == typeof(void); } } } public bool IsReturnVoid; // List or arguments public object[] args; // Positions of out parameters public int[] outList; // Types of parameters public MethodArgs[] argTypes; } /* * Parameter information */ struct MethodArgs { // Position of parameter public int index; // Type-conversion function public ExtractValue extractValue; public bool isParamsArray; public Type paramsArrayType; } /* * Argument extraction with type-conversion function */ delegate object ExtractValue(IntPtr luaState, int stackPos); /* * Wrapper class for methods/constructors accessed from Lua. * * Author: Fabio Mascarenhas * Version: 1.0 */ class LuaMethodWrapper { private ObjectTranslator _Translator; private MethodBase _Method; private MethodCache _LastCalledMethod = new MethodCache(); private string _MethodName; private MemberInfo[] _Members; private ExtractValue _ExtractTarget; private object _Target; private BindingFlags _BindingType; /* * Constructs the wrapper for a known MethodBase instance */ public LuaMethodWrapper(ObjectTranslator translator, object target, IReflect targetType, MethodBase method) { _Translator = translator; _Target = target; if (targetType != null) _ExtractTarget = translator.typeChecker.getExtractor(targetType); _Method = method; _MethodName = method.Name; if (method.IsStatic) { _BindingType = BindingFlags.Static; } else { _BindingType = BindingFlags.Instance; } } /* * Constructs the wrapper for a known method name */ public LuaMethodWrapper(ObjectTranslator translator, IReflect targetType, string methodName, BindingFlags bindingType) { _Translator = translator; _MethodName = methodName; if (targetType != null) _ExtractTarget = translator.typeChecker.getExtractor(targetType); _BindingType = bindingType; //CP: Removed NonPublic binding search and added IgnoreCase _Members = targetType.UnderlyingSystemType.GetMember(methodName, MemberTypes.Method, bindingType | BindingFlags.Public | BindingFlags.IgnoreCase/*|BindingFlags.NonPublic*/); } /// /// Convert C# exceptions into Lua errors /// /// num of things on stack /// null for no pending exception int SetPendingException(Exception e) { return _Translator.interpreter.SetPendingException(e); } private static bool IsInteger(double x) { return Math.Ceiling(x) == x; } /* * Calls the method. Receives the arguments from the Lua stack * and returns values in it. */ public int call(IntPtr luaState) { MethodBase methodToCall = _Method; object targetObject = _Target; bool failedCall = true; int nReturnValues = 0; if (!LuaDLL.lua_checkstack(luaState, 5)) throw new LuaException("Lua stack overflow"); bool isStatic = (_BindingType & BindingFlags.Static) == BindingFlags.Static; SetPendingException(null); if (methodToCall == null) // Method from name { if (isStatic) targetObject = null; else targetObject = _ExtractTarget(luaState, 1); //LuaDLL.lua_remove(luaState,1); // Pops the receiver if (_LastCalledMethod.cachedMethod != null) // Cached? { int numStackToSkip = isStatic ? 0 : 1; // If this is an instance invoe we will have an extra arg on the stack for the targetObject int numArgsPassed = LuaDLL.lua_gettop(luaState) - numStackToSkip; MethodBase method = _LastCalledMethod.cachedMethod; if (numArgsPassed == _LastCalledMethod.argTypes.Length) // No. of args match? { if (!LuaDLL.lua_checkstack(luaState, _LastCalledMethod.outList.Length + 6)) throw new LuaException("Lua stack overflow"); object[] args = _LastCalledMethod.args; try { for (int i = 0; i < _LastCalledMethod.argTypes.Length; i++) { MethodArgs type = _LastCalledMethod.argTypes[i]; object luaParamValue = type.extractValue(luaState, i + 1 + numStackToSkip); if (_LastCalledMethod.argTypes[i].isParamsArray) { args[type.index] = _Translator.tableToArray(luaParamValue,type.paramsArrayType); } else { args[type.index] = luaParamValue; } if (args[type.index] == null && !LuaDLL.lua_isnil(luaState, i + 1 + numStackToSkip)) { throw new LuaException("argument number " + (i + 1) + " is invalid"); } } if ((_BindingType & BindingFlags.Static) == BindingFlags.Static) { _Translator.push(luaState, method.Invoke(null, args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) _Translator.push(luaState, ((ConstructorInfo)method).Invoke(args)); else _Translator.push(luaState, method.Invoke(targetObject,args)); } failedCall = false; } catch (TargetInvocationException e) { // Failure of method invocation return SetPendingException(e.GetBaseException()); } catch (Exception e) { if (_Members.Length == 1) // Is the method overloaded? // No, throw error return SetPendingException(e); } } } // Cache miss if (failedCall) { // System.Diagnostics.Debug.WriteLine("cache miss on " + methodName); // If we are running an instance variable, we can now pop the targetObject from the stack if (!isStatic) { if (targetObject == null) { _Translator.throwError(luaState, String.Format("instance method '{0}' requires a non null target object", _MethodName)); LuaDLL.lua_pushnil(luaState); return 1; } LuaDLL.lua_remove(luaState, 1); // Pops the receiver } bool hasMatch = false; string candidateName = null; foreach (MemberInfo member in _Members) { candidateName = member.ReflectedType.Name + "." + member.Name; MethodBase m = (MethodInfo)member; bool isMethod = _Translator.matchParameters(luaState, m, ref _LastCalledMethod); if (isMethod) { hasMatch = true; break; } } if (!hasMatch) { string msg = (candidateName == null) ? "invalid arguments to method call: " + _MethodName : ("invalid arguments to method: " + candidateName); _Translator.throwError(luaState, msg); LuaDLL.lua_pushnil(luaState); return 1; } } } else // Method from MethodBase instance { if (methodToCall.ContainsGenericParameters) { // bool isMethod = //* not used _Translator.matchParameters(luaState, methodToCall, ref _LastCalledMethod); if (methodToCall.IsGenericMethodDefinition) { //need to make a concrete type of the generic method definition List typeArgs = new List(); foreach (object arg in _LastCalledMethod.args) typeArgs.Add(arg.GetType()); MethodInfo concreteMethod = (methodToCall as MethodInfo).MakeGenericMethod(typeArgs.ToArray()); _Translator.push(luaState, concreteMethod.Invoke(targetObject, _LastCalledMethod.args)); failedCall = false; } else if (methodToCall.ContainsGenericParameters) { _Translator.throwError(luaState, "unable to invoke method on generic class as the current method is an open generic method"); LuaDLL.lua_pushnil(luaState); return 1; } } else { if (!methodToCall.IsStatic && !methodToCall.IsConstructor && targetObject == null) { targetObject = _ExtractTarget(luaState, 1); LuaDLL.lua_remove(luaState, 1); // Pops the receiver } if (!_Translator.matchParameters(luaState, methodToCall, ref _LastCalledMethod)) { _Translator.throwError(luaState, string.Format("invalid arguments to method call {0} of type {1}", methodToCall, methodToCall.ReflectedType)); LuaDLL.lua_pushnil(luaState); return 1; } } } if (failedCall) { if (!LuaDLL.lua_checkstack(luaState, _LastCalledMethod.outList.Length + 6)) throw new LuaException("Lua stack overflow"); try { if (isStatic) { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(null, _LastCalledMethod.args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) _Translator.push(luaState, ((ConstructorInfo)_LastCalledMethod.cachedMethod).Invoke(_LastCalledMethod.args)); else { object returnValue = _LastCalledMethod.cachedMethod.Invoke( targetObject, _LastCalledMethod.args ); _Translator.push(luaState, returnValue ); LuaTable returnValueLuaBase = returnValue as LuaTable; if( returnValueLuaBase != null && returnValueLuaBase.IsOrphaned ) { returnValueLuaBase.Dispose(); } } } } catch (TargetInvocationException e) { return SetPendingException(e.GetBaseException()); } catch (Exception e) { return SetPendingException(e); } } // Pushes out and ref return values for (int index = 0; index < _LastCalledMethod.outList.Length; index++) { nReturnValues++; object outArg = _LastCalledMethod.args[_LastCalledMethod.outList[index]]; _Translator.push(luaState, outArg ); LuaTable outArgLuaBase = outArg as LuaTable; if( outArgLuaBase != null && outArgLuaBase.IsOrphaned ) { outArgLuaBase.Dispose(); } } //by isSingle 2010-09-10 11:26:31 //Desc: // if not return void,we need add 1, // or we will lost the function's return value // when call dotnet function like "int foo(arg1,out arg2,out arg3)" in lua code if (!_LastCalledMethod.IsReturnVoid && nReturnValues > 0) { nReturnValues++; } return nReturnValues < 1 ? 1 : nReturnValues; } } /// /// We keep track of what delegates we have auto attached to an event - to allow us to cleanly exit a LuaInterface session /// class EventHandlerContainer : IDisposable { Dictionary dict = new Dictionary(); public void Add(Delegate handler, RegisterEventHandler eventInfo) { dict.Add(handler, eventInfo); } public void Remove(Delegate handler) { bool found = dict.Remove(handler); Debug.Assert(found); } /// /// Remove any still registered handlers /// public void Dispose() { foreach (KeyValuePair pair in dict) { pair.Value.RemovePending(pair.Key); } dict.Clear(); } } /* * Wrapper class for events that does registration/deregistration * of event handlers. * * Author: Fabio Mascarenhas * Version: 1.0 */ class RegisterEventHandler { object target; EventInfo eventInfo; EventHandlerContainer pendingEvents; public RegisterEventHandler(EventHandlerContainer pendingEvents, object target, EventInfo eventInfo) { this.target = target; this.eventInfo = eventInfo; this.pendingEvents = pendingEvents; } /* * Adds a new event handler */ public Delegate Add(LuaFunction function) { //CP: Fix by Ben Bryant for event handling with one parameter //link: http://luaforge.net/forum/message.php?msg_id=9266 Delegate handlerDelegate = CodeGeneration.Instance.GetDelegate(eventInfo.EventHandlerType, function); eventInfo.AddEventHandler(target, handlerDelegate); pendingEvents.Add(handlerDelegate, this); return handlerDelegate; //MethodInfo mi = eventInfo.EventHandlerType.GetMethod("Invoke"); //ParameterInfo[] pi = mi.GetParameters(); //LuaEventHandler handler=CodeGeneration.Instance.GetEvent(pi[1].ParameterType,function); //Delegate handlerDelegate=Delegate.CreateDelegate(eventInfo.EventHandlerType,handler,"HandleEvent"); //eventInfo.AddEventHandler(target,handlerDelegate); //pendingEvents.Add(handlerDelegate, this); //return handlerDelegate; } /* * Removes an existing event handler */ public void Remove(Delegate handlerDelegate) { RemovePending(handlerDelegate); pendingEvents.Remove(handlerDelegate); } /* * Removes an existing event handler (without updating the pending handlers list) */ internal void RemovePending(Delegate handlerDelegate) { eventInfo.RemoveEventHandler(target, handlerDelegate); } } /* * Base wrapper class for Lua function event handlers. * Subclasses that do actual event handling are created * at runtime. * * Author: Fabio Mascarenhas * Version: 1.0 */ public class LuaEventHandler { public LuaFunction handler = null; // CP: Fix provided by Ben Bryant for delegates with one param // link: http://luaforge.net/forum/message.php?msg_id=9318 public void handleEvent(object[] args) { handler.Call(args); } //public void handleEvent(object sender,object data) //{ // handler.call(new object[] { sender,data },new Type[0]); //} } /* * Wrapper class for Lua functions as delegates * Subclasses with correct signatures are created * at runtime. * * Author: Fabio Mascarenhas * Version: 1.0 */ public class LuaDelegate { public Type[] returnTypes; public LuaFunction function; public LuaDelegate() { function = null; returnTypes = null; } public object callFunction(object[] args, object[] inArgs, int[] outArgs) { // args is the return array of arguments, inArgs is the actual array // of arguments passed to the function (with in parameters only), outArgs // has the positions of out parameters object returnValue; int iRefArgs; object[] returnValues = function.call(inArgs, returnTypes); if (returnTypes[0] == typeof(void)) { returnValue = null; iRefArgs = 0; } else { returnValue = returnValues[0]; iRefArgs = 1; } // Sets the value of out and ref parameters (from // the values returned by the Lua function). for (int i = 0; i < outArgs.Length; i++) { args[outArgs[i]] = returnValues[iRefArgs]; iRefArgs++; } return returnValue; } } /* * Static helper methods for Lua tables acting as CLR objects. * * Author: Fabio Mascarenhas * Version: 1.0 */ public class LuaClassHelper { /* * Gets the function called name from the provided table, * returning null if it does not exist */ public static LuaFunction getTableFunction(LuaTable luaTable, string name) { object funcObj = luaTable.rawget(name); if (funcObj is LuaFunction) return (LuaFunction)funcObj; else return null; } /* * Calls the provided function with the provided parameters */ public static object callFunction(LuaFunction function, object[] args, Type[] returnTypes, object[] inArgs, int[] outArgs) { // args is the return array of arguments, inArgs is the actual array // of arguments passed to the function (with in parameters only), outArgs // has the positions of out parameters object returnValue; int iRefArgs; object[] returnValues = function.call(inArgs, returnTypes); if (returnTypes[0] == typeof(void)) { returnValue = null; iRefArgs = 0; } else { returnValue = returnValues[0]; iRefArgs = 1; } for (int i = 0; i < outArgs.Length; i++) { args[outArgs[i]] = returnValues[iRefArgs]; iRefArgs++; } return returnValue; } } }