#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { public class CircleAnnotationRenderable : IRenderable, IFinalizedRenderable { const int CircleSegments = 32; static readonly WVec[] FacingOffsets = Exts.MakeArray(CircleSegments, i => new WVec(1024, 0, 0).Rotate(WRot.FromFacing(i * 256 / CircleSegments))); readonly WPos centerPosition; readonly WDist radius; readonly int width; readonly Color color; readonly bool filled; public CircleAnnotationRenderable(WPos centerPosition, WDist radius, int width, Color color, bool filled = false) { this.centerPosition = centerPosition; this.radius = radius; this.width = width; this.color = color; this.filled = filled; } public WPos Pos => centerPosition; public int ZOffset => 0; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return new CircleAnnotationRenderable(centerPosition, radius, width, color, filled); } public IRenderable OffsetBy(in WVec vec) { return new CircleAnnotationRenderable(centerPosition + vec, radius, width, color, filled); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var cr = Game.Renderer.RgbaColorRenderer; if (filled) { var offset = new WVec(radius.Length, radius.Length, 0); var tl = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition - offset)); var br = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset)); cr.FillEllipse(tl, br, color); } else { var r = radius.Length; var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[CircleSegments - 1] / 1024)); for (var i = 0; i < CircleSegments; i++) { var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[i] / 1024)); cr.DrawLine(a, b, width, color); a = b; } } } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }