#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { public class RangeCircleAnnotationRenderable : IRenderable, IFinalizedRenderable { const int RangeCircleSegments = 32; static readonly Int32Matrix4x4[] RangeCircleStartRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i).AsMatrix()); static readonly Int32Matrix4x4[] RangeCircleEndRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i + 6).AsMatrix()); readonly WPos centerPosition; readonly WDist radius; readonly int zOffset; readonly Color color; readonly float width; readonly Color borderColor; readonly float borderWidth; public RangeCircleAnnotationRenderable(WPos centerPosition, WDist radius, int zOffset, Color color, float width, Color borderColor, float borderWidth) { this.centerPosition = centerPosition; this.radius = radius; this.zOffset = zOffset; this.color = color; this.width = width; this.borderColor = borderColor; this.borderWidth = borderWidth; } public WPos Pos => centerPosition; public int ZOffset => zOffset; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return new RangeCircleAnnotationRenderable(centerPosition, radius, newOffset, color, width, borderColor, borderWidth); } public IRenderable OffsetBy(in WVec vec) { return new RangeCircleAnnotationRenderable(centerPosition + vec, radius, zOffset, color, width, borderColor, borderWidth); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { DrawRangeCircle(wr, centerPosition, radius, width, color, borderWidth, borderColor); } public static void DrawRangeCircle(WorldRenderer wr, WPos centerPosition, WDist radius, float width, Color color, float borderWidth, Color borderColor) { var cr = Game.Renderer.RgbaColorRenderer; var offset = new WVec(radius.Length, 0, 0); for (var i = 0; i < RangeCircleSegments; i++) { var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i]))); var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i]))); if (borderWidth > 0) cr.DrawLine(a, b, borderWidth, borderColor); if (width > 0) cr.DrawLine(a, b, width, color); } } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }