#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Graphics { public class TextAnnotationRenderable : IRenderable, IFinalizedRenderable { readonly SpriteFont font; readonly WPos pos; readonly int zOffset; readonly Color color; readonly Color bgDark; readonly Color bgLight; readonly string text; public TextAnnotationRenderable(SpriteFont font, WPos pos, int zOffset, Color color, Color bgDark, Color bgLight, string text) { this.font = font; this.pos = pos; this.zOffset = zOffset; this.color = color; this.bgDark = bgDark; this.bgLight = bgLight; this.text = text; } public TextAnnotationRenderable(SpriteFont font, WPos pos, int zOffset, Color color, string text) : this(font, pos, zOffset, color, ChromeMetrics.Get("TextContrastColorDark"), ChromeMetrics.Get("TextContrastColorLight"), text) { } public WPos Pos => pos; public int ZOffset => zOffset; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return new TextAnnotationRenderable(font, pos, zOffset, color, text); } public IRenderable OffsetBy(in WVec vec) { return new TextAnnotationRenderable(font, pos + vec, zOffset, color, text); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPosition(pos)) - 0.5f * font.Measure(text).ToFloat2(); font.DrawTextWithContrast(text, screenPos, color, bgDark, bgLight, 1); } public void RenderDebugGeometry(WorldRenderer wr) { var size = font.Measure(text).ToFloat2(); var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPosition(pos)); Game.Renderer.RgbaColorRenderer.DrawRect(screenPos - 0.5f * size, screenPos + 0.5f * size, 1, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }