#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Network; using OpenRA.FileFormats; using OpenRA.Server; using S = OpenRA.Server.Server; namespace OpenRA.Mods.RA.Server { public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart { static bool ValidateSlotCommand(S server, Connection conn, Session.Client client, string arg, bool requiresHost) { if (!server.lobbyInfo.Slots.ContainsKey(arg)) { Log.Write("server", "Invalid slot: {0}", arg); return false; } if (requiresHost && !client.IsAdmin) { server.SendChatTo(conn, "Only the host can do that"); return false; } return true; } public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd) { if (server.State == ServerState.GameStarted) { server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd)); return false; } else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame")) { server.SendChatTo(conn, "Cannot change state when marked as ready."); return false; } return true; } void CheckAutoStart(S server, Connection conn, Session.Client client) { var actualPlayers = server.conns .Select(c => server.GetClient(c)) .Where(c => c.Slot != null); if (actualPlayers.Count() > 0 && actualPlayers.All(c => c.State == Session.ClientState.Ready)) InterpretCommand(server, conn, client, "startgame"); } public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd) { if (!ValidateCommand(server, conn, client, cmd)) return false; var dict = new Dictionary> { { "ready", s => { // if we're downloading, we can't ready up. if (client.State == Session.ClientState.NotReady) client.State = Session.ClientState.Ready; else if (client.State == Session.ClientState.Ready) client.State = Session.ClientState.NotReady; Log.Write("server", "Player @{0} is {1}", conn.socket.RemoteEndPoint, client.State); server.SyncLobbyInfo(); CheckAutoStart(server, conn, client); return true; }}, { "startgame", s => { if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required && server.lobbyInfo.ClientInSlot(sl.Key) == null)) { server.SendChat(conn, "Unable to start the game until required slots are full."); return true; } server.StartGame(); return true; }}, { "lag", s => { int lag; if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; } Log.Write("server", "Order lag is now {0} frames.", lag); server.lobbyInfo.GlobalSettings.OrderLatency = lag; server.SyncLobbyInfo(); return true; }}, { "slot", s => { if (!server.lobbyInfo.Slots.ContainsKey(s)) { Log.Write("server", "Invalid slot: {0}", s ); return false; } var slot = server.lobbyInfo.Slots[s]; if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null) return false; client.Slot = s; S.SyncClientToPlayerReference(client, server.Map.Players[s]); server.SyncLobbyInfo(); CheckAutoStart(server, conn, client); return true; }}, { "spectate", s => { client.Slot = null; client.SpawnPoint = 0; server.SyncLobbyInfo(); return true; }}, { "slot_close", s => { if (!ValidateSlotCommand( server, conn, client, s, true )) return false; // kick any player that's in the slot var occupant = server.lobbyInfo.ClientInSlot(s); if (occupant != null) { if (occupant.Bot != null) server.lobbyInfo.Clients.Remove(occupant); else { var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index ); if (occupantConn != null) { server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host"); server.DropClient(occupantConn); } } } server.lobbyInfo.Slots[s].Closed = true; server.SyncLobbyInfo(); return true; }}, { "slot_open", s => { if (!ValidateSlotCommand( server, conn, client, s, true )) return false; var slot = server.lobbyInfo.Slots[s]; slot.Closed = false; // Slot may have a bot in it var occupant = server.lobbyInfo.ClientInSlot(s); if (occupant != null && occupant.Bot != null) server.lobbyInfo.Clients.Remove(occupant); server.SyncLobbyInfo(); return true; }}, { "slot_bot", s => { var parts = s.Split(' '); if (parts.Length < 3) { server.SendChatTo(conn, "Malformed slot_bot command"); return true; } if (!ValidateSlotCommand(server, conn, client, parts[0], true)) return false; var slot = server.lobbyInfo.Slots[parts[0]]; var bot = server.lobbyInfo.ClientInSlot(parts[0]); int controllerClientIndex; if (!int.TryParse(parts[1], out controllerClientIndex)) { Log.Write("server", "Invalid bot controller client index: {0}", parts[1]); return false; } var botType = parts.Skip(2).JoinWith(" "); // Invalid slot if (bot != null && bot.Bot == null) { server.SendChatTo(conn, "Can't add bots to a slot with another client"); return true; } slot.Closed = false; if (bot == null) { // Create a new bot bot = new Session.Client() { Index = server.ChooseFreePlayerIndex(), Name = botType, Bot = botType, Slot = parts[0], Country = "random", SpawnPoint = 0, Team = 0, State = Session.ClientState.NotReady, BotControllerClientIndex = controllerClientIndex }; // pick a random color for the bot var hue = (byte)server.Random.Next(255); var sat = (byte)server.Random.Next(255); var lum = (byte)server.Random.Next(51,255); bot.ColorRamp = bot.PreferredColorRamp = new ColorRamp(hue, sat, lum, 10); server.lobbyInfo.Clients.Add(bot); } else { // Change the type of the existing bot bot.Name = botType; bot.Bot = botType; } S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]); server.SyncLobbyInfo(); return true; }}, { "map", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can change the map" ); return true; } if(!server.ModData.AvailableMaps.ContainsKey(s)) { server.SendChatTo( conn, "Map not found"); return true; } server.lobbyInfo.GlobalSettings.Map = s; var oldSlots = server.lobbyInfo.Slots.Keys.ToArray(); LoadMap(server); SetDefaultDifficulty(server); // Reassign players into new slots based on their old slots: // - Observers remain as observers // - Players who now lack a slot are made observers // - Bots who now lack a slot are dropped var slots = server.lobbyInfo.Slots.Keys.ToArray(); int i = 0; foreach (var os in oldSlots) { var c = server.lobbyInfo.ClientInSlot(os); if (c == null) continue; c.SpawnPoint = 0; c.State = Session.ClientState.NotReady; c.Slot = i < slots.Length ? slots[i++] : null; if (c.Slot != null) { // Remove Bot from slot if slot forbids bots if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots) server.lobbyInfo.Clients.Remove(c); S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]); } else if (c.Bot != null) server.lobbyInfo.Clients.Remove(c); } server.SyncLobbyInfo(); return true; }}, { "fragilealliance", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can set that option" ); return true; } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.FragileAlliances); server.SyncLobbyInfo(); return true; }}, { "allowcheats", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can set that option" ); return true; } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats); server.SyncLobbyInfo(); return true; }}, { "assignteams", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can set that option"); return true; } int teams; if (!int.TryParse(s, out teams)) { server.SendChatTo(conn, "Number of teams could not be parsed: {0}".F(s)); return true; } teams = teams.Clamp(2, 8); var players = server.lobbyInfo.Slots .Select(slot => server.lobbyInfo.Clients.SingleOrDefault(c => c.Slot == slot.Key)) .Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam).ToArray(); if (players.Length < 2) { server.SendChatTo(conn, "Not enough players to assign teams"); return true; } if (teams > players.Length) { server.SendChatTo(conn, "Too many teams for the number of players"); return true; } var teamSizes = new int[players.Length]; for (var i = 0; i < players.Length; i++) teamSizes[i % teams]++; var playerIndex = 0; for (var team = 1; team <= teams; team++) { for (var teamPlayerIndex = 0; teamPlayerIndex < teamSizes[team - 1]; playerIndex++, teamPlayerIndex++) { var cl = players[playerIndex]; if (cl.Bot == null) cl.State = Session.ClientState.NotReady; cl.Team = team; } } server.SyncLobbyInfo(); return true; }}, { "crates", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can set that option"); return true; } bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Crates); server.SyncLobbyInfo(); return true; }}, { "difficulty", s => { if (!client.IsAdmin) { server.SendChatTo(conn, "Only the host can set that option"); return true; } if ((server.Map.Difficulties == null && s != null) || (server.Map.Difficulties != null && !server.Map.Difficulties.Contains(s))) { server.SendChatTo(conn, "Unsupported difficulty selected: {0}".F(s)); server.SendChatTo(conn, "Supported difficulties: {0}".F(server.Map.Difficulties.JoinWith(","))); return true; } server.lobbyInfo.GlobalSettings.Difficulty = s; server.SyncLobbyInfo(); return true; }}, { "kick", s => { if (!client.IsAdmin) { server.SendChatTo( conn, "Only the host can kick players" ); return true; } int clientID; int.TryParse(s, out clientID); var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Index == clientID); if (connToKick == null) { server.SendChatTo( conn, "Noone in that slot." ); return true; } server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server"); server.DropClient(connToKick); server.SyncLobbyInfo(); return true; }}, { "name", s => { Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s); client.Name = s; server.SyncLobbyInfo(); return true; }}, { "race", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled race changes if (server.lobbyInfo.Slots[targetClient.Slot].LockRace) return true; targetClient.Country = parts[1]; server.SyncLobbyInfo(); return true; }}, { "team", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled team changes if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam) return true; int team; if (!int.TryParse(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; } targetClient.Team = team; server.SyncLobbyInfo(); return true; }}, { "spawn", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Spectators don't need a spawnpoint if (targetClient.Slot == null) return true; // Map has disabled spawn changes if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn) return true; int spawnPoint; if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length) { Log.Write("server", "Invalid spawn point: {0}", parts[1]); return true; } if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) )) { server.SendChatTo( conn, "You can't be at the same spawn point as another player" ); return true; } targetClient.SpawnPoint = spawnPoint; server.SyncLobbyInfo(); return true; }}, { "color", s => { var parts = s.Split(' '); var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0])); // Only the host can change other client's info if (targetClient.Index != client.Index && !client.IsAdmin) return true; // Map has disabled color changes if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor) return true; var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray(); targetClient.ColorRamp = targetClient.PreferredColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]); server.SyncLobbyInfo(); return true; }} }; var cmdName = cmd.Split(' ').First(); var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" "); Func a; if (!dict.TryGetValue(cmdName, out a)) return false; return a(cmdValue); } public void ServerStarted(S server) { LoadMap(server); SetDefaultDifficulty(server); } static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr) { if (!pr.Playable) return null; if (Game.Settings.Server.LockBots) pr.AllowBots = false; return new Session.Slot { PlayerReference = pr.Name, Closed = false, AllowBots = pr.AllowBots, LockRace = pr.LockRace, LockColor = pr.LockColor, LockTeam = pr.LockTeam, LockSpawn = pr.LockSpawn, Required = pr.Required, }; } static void LoadMap(S server) { server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path); server.lobbyInfo.Slots = server.Map.Players .Select(p => MakeSlotFromPlayerReference(p.Value)) .Where(s => s != null) .ToDictionary(s => s.PlayerReference, s => s); } static void SetDefaultDifficulty(S server) { if (server.Map.Difficulties != null && server.Map.Difficulties.Any()) { if (!server.Map.Difficulties.Contains(server.lobbyInfo.GlobalSettings.Difficulty)) server.lobbyInfo.GlobalSettings.Difficulty = server.Map.Difficulties.First(); } else server.lobbyInfo.GlobalSettings.Difficulty = null; } } }