using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class CaptureBuilding : IActivity { Actor target; public CaptureBuilding(Actor target) { this.target = target; } public IActivity NextActivity { get; set; } public IActivity Tick(Actor self) { if (target == null || target.IsDead) return NextActivity; if (target.Owner == self.Owner) { if (target.Health == target.LegacyInfo.Strength) return NextActivity; target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]); } else { if (target.Health - EngineerCapture.EngineerDamage <= 0) { target.Owner = self.Owner; target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]); } else target.InflictDamage(self, EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]); } // the engineer is sacrificed. self.Health = 0; Game.world.AddFrameEndTask(w => w.Remove(self)); return NextActivity; } public void Cancel(Actor self) { target = null; NextActivity = null; } } }