using System.Collections.Generic; using OpenRa.Game.Graphics; namespace OpenRa.Game.Traits { class RenderUnitSpinnerInfo : RenderUnitInfo { public override object Create(Actor self) { return new RenderUnitSpinner(self); } } class RenderUnitSpinner : RenderUnit { public RenderUnitSpinner( Actor self ) : base(self) { var unit = self.traits.Get(); var spinnerAnim = new Animation( self.LegacyInfo.Name ); spinnerAnim.PlayRepeating( "spinner" ); anims.Add( "spinner", new AnimationWithOffset( spinnerAnim, () => Util.GetTurretPosition( self, unit, self.LegacyInfo.PrimaryOffset, 0 ), null ) ); } } }