using System.Drawing; using System.Linq; using OpenRa.FileFormats; using OpenRa.GameRules; using OpenRa.Graphics; using OpenRa.Traits; namespace OpenRa.Network { static class UnitOrders { public static void ProcessOrder( World world, int clientId, Order order ) { switch( order.OrderString ) { case "Chat": { var player = world.players.Values.Where( p => p.Index == clientId ).Single(); Game.chat.AddLine(player, order.TargetString); break; } case "StartGame": { Game.chat.AddLine(Color.White, "Server", "The game has started."); Game.StartGame(); break; } case "SyncInfo": { Game.SyncLobbyInfo(order.TargetString); break; } case "FileChunk": { PackageDownloader.ReceiveChunk(order.TargetString); break; } default: { foreach (var t in order.Subject.traits.WithInterface()) t.ResolveOrder(order.Subject, order); break; } } } } }