#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class StreamlineRepairableTraits : UpdateRule { public override string Name { get { return "Streamline RepairableNear and Repairable"; } } public override string Description { get { return "Renamed Repairable.RepairBuildings and RepairableNear.Buildings to RepairActors,\n" + "for consistency with RearmActors (and since repairing at other actors should already be possible).\n" + "Additionally, removed internal 'fix' and 'spen, syrd' default values."; } } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { // Repairable isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine. var repairableNode = actorNode.LastChildMatching("Repairable"); if (repairableNode != null) { var repairBuildings = repairableNode.LastChildMatching("RepairBuildings"); if (repairBuildings != null) repairBuildings.RenameKey("RepairActors"); else repairableNode.AddNode(new MiniYamlNode("RepairActors", "fix")); } // RepairableNear isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine. var repairableNearNode = actorNode.LastChildMatching("RepairableNear"); if (repairableNearNode != null) { var repairBuildings = repairableNearNode.LastChildMatching("Buildings"); if (repairBuildings != null) repairBuildings.RenameKey("RepairActors"); else repairableNearNode.AddNode(new MiniYamlNode("RepairActors", "spen, syrd")); } yield break; } } }