using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using OpenRa.Game.Graphics; namespace OpenRa.Game.GameRules { static class Footprint { public static IEnumerable Tiles( UnitInfo.BuildingInfo buildingInfo, int2 position ) { return Tiles(buildingInfo, position, true); } public static IEnumerable Tiles( UnitInfo.BuildingInfo buildingInfo, int2 position, bool adjustForPlacement ) { var dim = buildingInfo.Dimensions; var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x)); if (buildingInfo.Bib) { dim.Y += 1; footprint = footprint.Concat(new char[dim.X]); } var adjustment = adjustForPlacement ? AdjustForBuildingSize(buildingInfo) : int2.Zero; var tiles = TilesWhere(buildingInfo.Name, dim, footprint.ToArray(), a => a != '_'); return tiles.Select(t => t + position - adjustment); } public static IEnumerable Tiles(Actor a, Traits.Building building) { return Tiles( building.unitInfo, a.Location, false ); } public static IEnumerable UnpathableTiles( UnitInfo.BuildingInfo buildingInfo, int2 position ) { var footprint = buildingInfo.Footprint.Where( x => !char.IsWhiteSpace( x ) ).ToArray(); foreach( var tile in TilesWhere( buildingInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) ) yield return tile + position; } static IEnumerable TilesWhere( string name, int2 dim, char[] footprint, Func cond ) { if( footprint.Length != dim.X * dim.Y ) throw new InvalidOperationException( "Invalid footprint for " + name ); int index = 0; for( int y = 0 ; y < dim.Y ; y++ ) for( int x = 0 ; x < dim.X ; x++ ) if( cond( footprint[ index++ ] ) ) yield return new int2( x, y ); } public static int2 AdjustForBuildingSize( UnitInfo.BuildingInfo unitInfo ) { var dim = unitInfo.Dimensions; return new int2( dim.X / 2, dim.Y > 1 ? ( dim.Y + 1 ) / 2 : 0 ); } } }