[VehicleTypes] V2RL 1TNK 2TNK 3TNK 4TNK MRJ MGG ARTY HARV MCV JEEP APC MNLY [V2RL] Description=V2 Rocket Traits=Mobile, RenderUnit, AttackBase [1TNK] Description=Light Tank Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=2; [2TNK] Description=Medium Tank Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=3; [3TNK] Description=Heavy Tank Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=3; [4TNK] Description=Mammoth Tank Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted [MRJ] Description=Radar Jammer Traits=Mobile, RenderUnitTurreted PrimaryOffset=0,4,0,-6 [MGG] Description=Mobile Gap Generator Traits=Mobile, RenderUnitTurreted PrimaryOffset=0,6,0,-3 [ARTY] Description=Artillery Traits=Mobile, RenderUnit, AttackBase [HARV] Description=Ore Truck Traits=Harvester, Mobile, RenderUnit [MCV] Description=Mobile Construction Vehicle Traits=Mobile, McvDeploy, RenderUnit [JEEP] Description=Ranger Traits=Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,0,0,-2 MuzzleFlash=yes [APC] Description=Armored Personnel Carrier Traits=Mobile, AttackBase, RenderUnitMuzzleFlash PrimaryOffset=0,0,0,-4 MuzzleFlash=yes [MNLY] Description=Minelayer Traits=Mobile, RenderUnit [ShipTypes] SS DD CA LST PT [SS] Description=Submarine WaterBound=yes BuiltAt=spen Traits=Mobile, RenderUnit [DD] Description=Destroyer WaterBound=yes BuiltAt=syrd Traits=Mobile, RenderUnit [CA] Description=Cruiser WaterBound=yes BuiltAt=syrd Traits=Mobile, Turreted, RenderUnitTurreted, AttackTurreted PrimaryOffset=0,17,0,-2 SecondaryOffset=0,-17,0,-2 Recoil=3 [LST] Description=Transport WaterBound=yes Traits=Mobile, RenderUnit [PT] Description=Gunboat WaterBound=yes BuiltAt=syrd Traits=Mobile, RenderUnit [PlaneTypes] MIG YAK TRAN HELI HIND ; TODO: ; U2 (spyplane) ; BADR (paratrooper/paradrop plane) [MIG] Description=Mig Attack Plane BuiltAt=afld Traits=Mobile, RenderUnit [YAK] Description=Yak Attack Plane BuiltAt=afld Traits=Mobile, RenderUnit [TRAN] Description=Transport Helicopter PrimaryOffset=0,14,0,-4 SecondaryOffset=0,-14,0,-2 BuiltAt=hpad Traits=Mobile, RenderUnitRotor SecondaryAnim=rotor2 [HELI] Description=Longbow BuiltAt=hpad Traits=Mobile, RenderUnitRotor [HIND] Description=Hind BuiltAt=hpad Traits=Mobile, RenderUnitRotor [DefenseTypes] IRON PDOX PBOX HBOX TSLA GUN AGUN FTUR GAP SAM MSLO ; SBAG ; BRIK ; FENC [BuildingTypes] ATEK WEAP SYRD SPEN FACT PROC SILO HPAD DOME AFLD POWR APWR STEK BARR TENT KENN FIX FACF WEAF SYRF SPEF DOMF ; TODO? : campaign-specific stuff - FCOM, civilian buildings, etc ; `Dimensions` is the size of a box that will include the whole building, excluding bib. ; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too) ; `Footprint` is the pathability and buildability of each cell occupied by the building ; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot) ; x : Solid. cannot be walked on or built on. ; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery) ; `Produces` is a category of objects that this building can produce. [IRON] Description=Iron Curtain Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx [ATEK] Description=Allied Tech Center Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx [PDOX] Description=Chronosphere Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx [WEAP] Description=War Factory Traits=Building, RenderWarFactory, RallyPoint Dimensions=3,2 Footprint=xxx xxx Produces=Vehicle RallyPoint=1,3 [SYRD] Description=Shipyard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx Produces=Ship [SPEN] Description=Sub Pen Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx Produces=Ship [PBOX] Description=Pillbox Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x [HBOX] Description=Camo Pillbox Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x [TSLA] Description=Tesla Coil Traits=Building, RenderBuilding Dimensions=1,2 Footprint=_ x [GUN] Description=Turret Traits=Building, Turreted, RenderBuildingTurreted Dimensions=1,1 Footprint=x [AGUN] Description=AA Gun Traits=Building, Turreted, RenderBuildingTurreted Dimensions=1,2 Footprint=_ x [FTUR] Description=Flame Turret Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x [FACT] Description=Construction Yard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx Produces=Building,Defense [PROC] Description=Ore Refinery Traits=Building, RenderBuilding, AcceptsOre Dimensions=3,3 Footprint=_x_ xxx x== [SILO] Description=Silo Traits=Building, RenderBuildingOre Dimensions=1,1 Footprint=x [HPAD] Description=Helipad Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx Produces=Plane [DOME] Description=Radar Dome Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx [GAP] Description=Gap Generator Traits=Building, RenderBuilding Dimensions=1,2 Footprint=_ x [SAM] Description=SAM Site Traits=Building, Turreted, RenderBuildingTurreted Dimensions=2,1 Footprint=xx [MSLO] Description=Missile Silo Traits=Building, RenderBuilding Dimensions=2,1 Footprint=xx [AFLD] Description=Airstrip Traits=Building, RenderBuilding Dimensions=3,2 Footprint=xxx xxx Produces=Plane [POWR] Description=Power Plant Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx [APWR] Description=Advanced Power Plant Traits=Building, RenderBuilding Dimensions=3,3 Footprint=___ xxx xxx [STEK] Description=Soviet Tech Center Traits=Building, RenderBuilding Dimensions=3,2 Footprint=xxx xxx [BARR] Description=Soviet Barracks Traits=Building, RenderBuilding, RallyPoint Dimensions=2,2 Footprint=xx xx Produces=Infantry RallyPoint=1,3 [TENT] Description=Allied Barracks Traits=Building, RenderBuilding, RallyPoint Dimensions=2,2 Footprint=xx xx Produces=Infantry RallyPoint=1,3 [KENN] Description=Kennel Traits=Building, RenderBuilding, RallyPoint Dimensions=1,1 Footprint=x RallyPoint=1,2 [FIX] Description=Service Depot Traits=Building, RenderBuilding Dimensions=3,3 Footprint=_x_ xxx _x_ [FACF] Description=Fake Construction Yard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx [WEAF] Description=Fake War Factory Traits=Building, RenderWarFactory Dimensions=3,2 Footprint=xxx xxx [SYRF] Description=Fake Shipyard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx [SPEF] Description=Fake Sub Pen Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx [DOMF] Description=Fake Radar Dome Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx ;[SBAG] ;Description=Sandbags ;[BRIK] ;Description=Concrete Wall ;[FENC] ;Description=Wire Fence [InfantryTypes] DOG E1 E2 E3 E4 E6 SPY THF E7 MEDI [DOG] Description=Attack Dog BuiltAt=KENN [E1] Description=Rifle Infantry Traits=InfantrySquad,Mobile SquadSize=3 [E2] Description=Grenadier [E3] Description=Rocket Soldier Traits=InfantrySquad,Mobile SquadSize=2 [E4] Description=Flamethrower [E6] Description=Engineer Traits=InfantrySquad,Mobile [SPY] Description=Spy [THF] Description=Thief [E7] Description=Tanya [MEDI] Description=Medic [WeaponTypes] Colt45 ZSU-23 Vulcan Maverick Camera FireballLauncher Flamer Sniper ChainGun Pistol M1Carbine Dragon Hellfire Grenade 75mm 90mm 105mm 120mm TurretGun MammothTusk 155mm M60mg Napalm TeslaZap Nike RedEye 8Inch Stinger TorpTube 2Inch DepthCharge ParaBomb DogJaw Heal SCUD [ProjectileTypes] Invisible LeapDog Cannon Ack Torpedo FROG HeatSeeker LaserGuided AAMissile Lobbed Catapult Bomblet Ballistic Parachute GPSSatellite NukeUp NukeDown Fireball [WarheadTypes] SA HE AP Fire HollowPoint Super Organic Nuke [HE] ImpactSound=kaboom25 WaterImpactSound=splash9 [General] OreChance=.02