#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("Unit got to face the target")] public class AttackFrontalInfo : AttackBaseInfo { public readonly int FacingTolerance = 1; public override object Create(ActorInitializer init) { return new AttackFrontal(init.self, this); } } public class AttackFrontal : AttackBase { readonly AttackFrontalInfo info; public AttackFrontal(Actor self, AttackFrontalInfo info) : base(self) { this.info = info; } protected override bool CanAttack(Actor self, Target target) { if (!base.CanAttack(self, target)) return false; var facing = self.Trait().Facing; var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, facing); if (Math.Abs(facingToTarget - facing) % 256 > info.FacingTolerance) return false; return true; } public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove) { var a = ChooseArmamentForTarget(newTarget); if (a == null) return null; // TODO: Define weapon ranges as WRange var range = new WRange(Math.Max(0,(int)(1024*a.Weapon.Range))); return new Activities.Attack(newTarget, range, allowMove); } } }