using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Net.Sockets; using OpenRa.FileFormats; using OpenRa.Game.GameRules; using OpenRa.Game.Graphics; using OpenRa.Game.Orders; using OpenRa.Game.Support; using OpenRa.Game.Traits; using IjwFramework.Types; namespace OpenRa.Game { static class Game { public static readonly int CellSize = 24; public static World world; public static Viewport viewport; public static PathFinder PathFinder; public static WorldRenderer worldRenderer; public static Controller controller; public static Chrome chrome; public static UserSettings Settings; public static OrderManager orderManager; static int localPlayerIndex; public static Dictionary players = new Dictionary(); public static Player LocalPlayer { get { return players[localPlayerIndex]; } set { localPlayerIndex = value.Index; viewport.GoToStartLocation(); } } public static BuildingInfluenceMap BuildingInfluence; public static UnitInfluenceMap UnitInfluence; public static bool skipMakeAnims = true; static Renderer renderer; static bool usingAftermath; static int2 clientSize; static HardwarePalette palette; static string mapName; public static Minimap minimap; public static Session LobbyInfo = new Session(); public static int2[] SpawnPoints; public static void ChangeMap(string mapName) { Game.mapName = mapName; SheetBuilder.Initialize(renderer); SpriteSheetBuilder.Initialize(); FileSystem.UnmountTemporaryPackages(); Rules.LoadRules(mapName, usingAftermath); palette = new HardwarePalette(renderer, Rules.Map); world = new World(); Game.world.ActorAdded += a => { if (a.Owner != null && a.Info.Traits.Contains()) a.Owner.Shroud.Explore(a); }; var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null); Game.world.Add(worldActor); for (int i = 0; i < 8; i++) { var race = players.ContainsKey(i) ? players[i].Race : Race.Allies; var name = players.ContainsKey(i) ? players[i].PlayerName : "Player {0}".F(i+1); players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i)); } Rules.Map.InitOreDensity(); worldRenderer = new WorldRenderer(renderer); SequenceProvider.Initialize(usingAftermath); viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer); minimap = new Minimap(renderer); BuildingInfluence = new BuildingInfluenceMap(); UnitInfluence = new UnitInfluenceMap(); skipMakeAnims = true; foreach (var treeReference in Rules.Map.Trees) world.Add(new Actor(treeReference.Image, new int2(treeReference.Location), null)); LoadMapActors(Rules.AllRules); skipMakeAnims = false; PathFinder = new PathFinder(); chrome = new Chrome(renderer); oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25); oreTicks = oreFrequency; SpawnPoints = Rules.AllRules.GetSection("Waypoints") .Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % 128, int.Parse(kv.Value) / 128))) .Where(a => a.First < 8) .Select(a => a.Second) .ToArray(); } public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, bool useAftermath, Controller controller) { localPlayerIndex = localPlayer; usingAftermath = useAftermath; Game.renderer = renderer; Game.clientSize = clientSize; // todo Sound.Initialize(); PerfHistory.items["render"].hasNormalTick = false; PerfHistory.items["batches"].hasNormalTick = false; Game.controller = controller; ChangeMap(mapName); if (Settings.Replay != "") orderManager = new OrderManager(new IOrderSource[] { new ReplayOrderSource(Settings.Replay) }); else { var orderSources = (string.IsNullOrEmpty(Settings.NetworkHost)) ? new IOrderSource[] { new LocalOrderSource() } : new IOrderSource[] { new LocalOrderSource(), new NetworkOrderSource(new TcpClient(Settings.NetworkHost, Settings.NetworkPort)) }; orderManager = new OrderManager(orderSources, "replay.rep"); } } static void LoadMapActors(IniFile mapfile) { var toLoad = mapfile.GetSection("STRUCTURES", true) .Concat(mapfile.GetSection("UNITS", true)); foreach (var s in toLoad) { //num=owner,type,health,location,facing,... var parts = s.Value.Split( ',' ); var loc = int.Parse(parts[3]); world.Add(new Actor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128), players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0])); } } static int lastTime = Environment.TickCount; public static void ResetTimer() { lastTime = Environment.TickCount; } static int oreFrequency; static int oreTicks; public static int RenderFrame = 0; public static Chat chat = new Chat(); public static void Tick() { int t = Environment.TickCount; int dt = t - lastTime; if (dt >= Settings.Timestep) { using (new PerfSample("tick_time")) { lastTime += Settings.Timestep; UpdatePalette(world.Actors.SelectMany( a => a.traits.WithInterface())); minimap.Update(); chrome.Tick(); orderManager.TickImmediate(); if (orderManager.IsReadyForNextFrame) { orderManager.Tick(); if (controller.orderGenerator != null) controller.orderGenerator.Tick(); if (--oreTicks == 0) using (new PerfSample("ore")) { Rules.Map.GrowOre(SharedRandom); minimap.InvalidateOre(); oreTicks = oreFrequency; } world.Tick(); UnitInfluence.Tick(); foreach (var player in players.Values) player.Tick(); } else if (orderManager.FrameNumber == 0) lastTime = Environment.TickCount; } PerfHistory.Tick(); } using (new PerfSample("render")) { ++RenderFrame; viewport.DrawRegions(); } PerfHistory.items["render"].Tick(); PerfHistory.items["batches"].Tick(); } static void UpdatePalette(IEnumerable paletteMods) { var b = new Bitmap(palette.Bitmap); foreach (var mod in paletteMods) mod.AdjustPalette(b); palette.Texture.SetData(b); renderer.PaletteTexture = palette.Texture; } public static bool IsCellBuildable(int2 a, UnitMovementType umt) { return IsCellBuildable(a, umt, null); } public static bool IsCellBuildable(int2 a, UnitMovementType umt, Actor toIgnore) { if (BuildingInfluence.GetBuildingAt(a) != null) return false; if (UnitInfluence.GetUnitsAt(a).Any(b => b != toIgnore)) return false; return Rules.Map.IsInMap(a.X, a.Y) && TerrainCosts.Cost(umt, Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity; } public static bool IsActorCrushableByActor(Actor a, Actor b) { return IsActorCrushableByMovementType(a, b.traits.GetOrDefault().GetMovementType()); } public static bool IsActorPathableToCrush(Actor a, UnitMovementType umt) { return a != null && a.traits.WithInterface() .Any(c => c.IsPathableCrush(umt, a.Owner)); } public static bool IsActorCrushableByMovementType(Actor a, UnitMovementType umt) { return a != null && a.traits.WithInterface() .Any(c => c.IsCrushableBy(umt, a.Owner)); } public static bool IsWater(int2 a) { return Rules.Map.IsInMap(a.X, a.Y) && TerrainCosts.Cost(UnitMovementType.Float, Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity; } public static IEnumerable FindUnits(float2 a, float2 b) { var min = float2.Min(a, b); var max = float2.Max(a, b); var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y); return world.Actors .Where(x => x.GetBounds(true).IntersectsWith(rect)); } public static IEnumerable FindUnitsInCircle(float2 a, float r) { var min = a - new float2(r, r); var max = a + new float2(r, r); var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y); var inBox = world.Actors.Where(x => x.GetBounds(false).IntersectsWith(rect)); return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r); } public static IEnumerable FindTilesInCircle(int2 a, int r) { var min = a - new int2(r, r); var max = a + new int2(r, r); if (min.X < 0) min.X = 0; if (min.Y < 0) min.Y = 0; if (max.X > 127) max.X = 127; if (max.Y > 127) max.Y = 127; for (var j = min.Y; j <= max.Y; j++) for (var i = min.X; i <= max.X; i++) if (r * r >= (new int2(i, j) - a).LengthSquared) yield return new int2(i, j); } public static IEnumerable SelectActorsInBox(float2 a, float2 b) { return FindUnits(a, b) .Where( x => x.traits.Contains() ) .GroupBy(x => (x.Owner == LocalPlayer) ? x.Info.Traits.Get().Priority : 0) .OrderByDescending(g => g.Key) .Select( g => g.AsEnumerable() ) .DefaultIfEmpty( new Actor[] {} ) .FirstOrDefault(); } public static Random SharedRandom = new Random(0); /* for things that require sync */ public static Random CosmeticRandom = new Random(); /* for things that are just fluff */ public static bool CanPlaceBuilding(string name, BuildingInfo building, int2 xy, Actor toIgnore, bool adjust) { return !Footprint.Tiles(name, building, xy, adjust).Any( t => !Rules.Map.IsInMap(t.X, t.Y) || Rules.Map.ContainsResource(t) || !Game.IsCellBuildable(t, building.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel, toIgnore)); } public static bool IsCloseEnoughToBase(Player p, string buildingName, BuildingInfo bi, int2 position) { var maxDistance = bi.Adjacent + 1; var search = new PathSearch() { heuristic = loc => { var b = Game.BuildingInfluence.GetBuildingAt(loc); if (b != null && b.Owner == p && b.Info.Traits.Get().BaseNormal) return 0; if ((loc - position).Length > maxDistance) return float.PositiveInfinity; /* not quite right */ return 1; }, checkForBlocked = false, ignoreTerrain = true, }; foreach (var t in Footprint.Tiles(buildingName, bi, position)) search.AddInitialCell(t); return Game.PathFinder.FindPath(search).Count != 0; } public static void SyncLobbyInfo(string data) { var session = new Session(); var ys = MiniYaml.FromString(data); foreach (var y in ys) { if (y.Key == "GlobalSettings") { FieldLoader.Load(session.GlobalSettings, y.Value); continue; } int index; if (!int.TryParse(y.Key, out index)) continue; // not a player. var client = new Session.Client(); FieldLoader.Load(client, y.Value); session.Clients.Add(client); players[index].SyncFromLobby(client); } LobbyInfo = session; // todo: if we don't have all the resources, we don't want to do this yet. if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency && !Game.orderManager.GameStarted) { Game.orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency; Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency)); } PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages); if (!PackageDownloader.IsIdle()) return; if (mapName != LobbyInfo.GlobalSettings.Map) { chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(mapName, session.GlobalSettings.Map)); ChangeMap(LobbyInfo.GlobalSettings.Map); } } public static void StartGame() { var available = SpawnPoints.ToList(); var taken = new List(); foreach (var client in LobbyInfo.Clients) { // todo: allow players to choose their own spawn points. // only select a point for them if they didn't. // todo: spawn more than one unit, in most cases! var sp = ChooseSpawnPoint(available, taken); world.Add(new Actor("mcv", sp, players[client.Index])); } Game.viewport.GoToStartLocation(); orderManager.StartGame(); } static int2 ChooseSpawnPoint(List available, List taken) { if (available.Count == 0) throw new InvalidOperationException("No free spawnpoint."); var n = taken.Count == 0 ? Game.SharedRandom.Next(available.Count) : available // pick the most distant spawnpoint from everyone else .Select((k,i) => Pair.New(k,i)) .OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared)) .Select(a => a.Second) .First(); var sp = available[n]; available.RemoveAt(n); taken.Add(sp); return sp; } } }