#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA { class IdleAnimationInfo : ITraitInfo, ITraitPrerequisite { public readonly int IdleWaitTicks = 50; public readonly string[] Animations = {}; public object Create(ActorInitializer init) { return new IdleAnimation(this); } } class IdleAnimation : ITick, INotifyIdle { enum IdleState { None, Waiting, Active }; IdleAnimationInfo Info; string sequence; int delay; IdleState state; public IdleAnimation(IdleAnimationInfo info) { Info = info; } public void Tick(Actor self) { if (!self.IsIdle) { state = IdleState.None; return; } if (state == IdleState.Active) return; else if (delay > 0 && --delay == 0) { state = IdleState.Active; var ri = self.TraitOrDefault(); if (ri.anim.HasSequence(sequence)) ri.anim.PlayThen(sequence, () => state = IdleState.None); else state = IdleState.None; } } public void TickIdle(Actor self) { if (state != IdleState.None) return; state = IdleState.Waiting; sequence = Info.Animations.Random(self.World.SharedRandom); delay = Info.IdleWaitTicks; } } }