#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Projectiles { [Desc("Instant, invisible, usually direct-on-target projectile.")] public class InstantHitInfo : IProjectileInfo { [Desc("The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property.")] public readonly WDist Inaccuracy = WDist.Zero; [Desc("Controls the way inaccuracy is calculated. Possible values are " + "'Maximum' - scale from 0 to max with range, " + "'PerCellIncrement' - scale from 0 with range, " + "'Absolute' - use set value regardless of range.")] public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum; [Desc("Projectile can be blocked.")] public readonly bool Blockable = false; [Desc("The width of the projectile.")] public readonly WDist Width = new(1); [Desc("Scan radius for actors with projectile-blocking trait. If set to a negative value (default), it will automatically scale", "to the blocker with the largest health shape. Only set custom values if you know what you're doing.")] public readonly WDist BlockerScanRadius = new(-1); public IProjectile Create(ProjectileArgs args) { return new InstantHit(this, args); } } public class InstantHit : IProjectile { readonly ProjectileArgs args; readonly InstantHitInfo info; Target target; public InstantHit(InstantHitInfo info, ProjectileArgs args) { this.args = args; this.info = info; if (args.Weapon.TargetActorCenter) target = args.GuidedTarget; else if (info.Inaccuracy.Length > 0) { var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args); var inaccuracyOffset = WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024; target = Target.FromPos(args.PassiveTarget + inaccuracyOffset); } else target = Target.FromPos(args.PassiveTarget); } public void Tick(World world) { // If GuidedTarget has become invalid due to getting killed the same tick, // we need to set target to args.PassiveTarget to prevent target.CenterPosition below from crashing. if (target.Type == TargetType.Invalid) target = Target.FromPos(args.PassiveTarget); // Check for blocking actors if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.SourceActor.Owner, args.Source, target.CenterPosition, info.Width, out var blockedPos)) target = Target.FromPos(blockedPos); var warheadArgs = new WarheadArgs(args) { ImpactOrientation = new WRot(WAngle.Zero, Util.GetVerticalAngle(args.Source, target.CenterPosition), args.Facing), ImpactPosition = target.CenterPosition, }; args.Weapon.Impact(target, warheadArgs); world.AddFrameEndTask(w => w.Remove(this)); } public IEnumerable Render(WorldRenderer wr) { return Enumerable.Empty(); } } }