#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class RenameContrailProperties : UpdateRule { public override string Name => "Rename contrail color properties"; public override string Description => "Rename contrail color properties `Color` to `StartColor` and `UsePlayerColor` to `StartColorUsePlayerColor` " + "in traits and weapons to account for added `EndColor` functionality"; public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode) { foreach (var traitNode in actorNode.ChildrenMatching("Contrail")) { traitNode.RenameChildrenMatching("Color", "StartColor"); traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor"); } yield break; } public override IEnumerable UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode) { foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile")) { traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor"); traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor"); } foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet")) { traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor"); traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor"); } yield break; } } }