#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class UnhardcodeBaseBuilderBotModule : UpdateRule, IBeforeUpdateActors { MiniYamlNodeBuilder defences; // Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled. readonly string[] attackBase = { "AttackLeap", "AttackPopupTurreted", "AttackAircraft", "AttackTesla", "AttackCharges", "AttackFollow", "AttackTurreted", "AttackFrontal", "AttackGarrisoned", "AttackOmni", "AttackSwallow" }; readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" }; bool anyAdded; public override string Name => "BaseBuilderBotModule got new fields to configure buildings that are defenses."; public override string Description => "DefenseTypes were added."; public IEnumerable BeforeUpdateActors(ModData modData, List resolvedActors) { var defences = new List(); foreach (var actor in resolvedActors) { if (actor.Key.StartsWith('^')) continue; var isBuildable = false; var isBuilding = false; var canAttack = false; foreach (var trait in actor.Value.Nodes) { if (trait.IsRemoval()) continue; if (trait.KeyMatches("Buildable", includeRemovals: false)) { isBuildable = true; continue; } if (buildings.Any(v => trait.KeyMatches(v, includeRemovals: false))) { isBuilding = true; continue; } if (attackBase.Any(ab => trait.KeyMatches(ab, includeRemovals: false))) canAttack = true; } if (isBuildable && isBuilding && canAttack) { var name = actor.Key.ToLowerInvariant(); if (!defences.Contains(name)) defences.Add(name); } } this.defences = new MiniYamlNodeBuilder("DefenseTypes", FieldSaver.FormatValue(defences)); yield break; } public override IEnumerable AfterUpdate(ModData modData) { if (anyAdded) yield return "`BaseBuilderBotModule` was unhardcoded and a new field added: `DefenseTypes`. Please verify the automated changes."; anyAdded = false; } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode) { foreach (var squadManager in actorNode.ChildrenMatching("BaseBuilderBotModule", includeRemovals: false)) { if (!squadManager.ChildrenMatching(defences.Key, includeRemovals: false).Any()) { squadManager.AddNode(defences); anyAdded = true; } } yield break; } } }