#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class UnhardcodeSquadManager : UpdateRule, IBeforeUpdateActors { readonly List addNodes = new(); // Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled. readonly string[] attackBase = { "AttackLeap", "AttackPopupTurreted", "AttackAircraft", "AttackTesla", "AttackCharges", "AttackFollow", "AttackTurreted", "AttackFrontal", "AttackGarrisoned", "AttackOmni", "AttackSwallow" }; readonly string[] vipsNames = { "Harvester", "BaseBuilding" }; readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" }; readonly string[] excludedBuildings = { "LineBuild", "Plug" }; public override string Name => "SquadManagerBotModule got new fields to configure ground attacks and defensive actions."; public override string Description => "AirUnitsTypes and ProtectionTypes were added."; public IEnumerable BeforeUpdateActors(ModData modData, List resolvedActors) { var aircraft = new List(); var vips = new List(); foreach (var actor in resolvedActors) { if (actor.Key.StartsWith('^')) continue; var isVip = false; var isBuildable = false; var isBuilding = false; var isAircraft = false; var isExcluded = false; var canAttack = false; var isKillable = false; foreach (var trait in actor.Value.Nodes) { if (trait.IsRemoval()) continue; if (trait.KeyMatches("Buildable", includeRemovals: false)) { isBuildable = true; continue; } if (trait.KeyMatches("Aircraft", includeRemovals: false)) { isAircraft = true; continue; } if (trait.KeyMatches("Health", includeRemovals: false)) { isKillable = true; continue; } if (vipsNames.Any(v => trait.KeyMatches(v, includeRemovals: false))) { isVip = true; continue; } if (buildings.Any(b => trait.KeyMatches(b, includeRemovals: false))) { isBuilding = true; continue; } if (excludedBuildings.Any(eb => trait.KeyMatches(eb, includeRemovals: false))) { isExcluded = true; continue; } if (attackBase.Any(ab => trait.KeyMatches(ab, includeRemovals: false))) canAttack = true; } if (isAircraft && isBuildable && canAttack && isKillable) { var name = actor.Key.ToLowerInvariant(); if (!aircraft.Contains(name)) aircraft.Add(name); } if (isBuildable && isKillable && (isVip || (isBuilding && !isExcluded))) { var name = actor.Key.ToLowerInvariant(); if (!vips.Contains(name)) vips.Add(name); } } addNodes.Add(new MiniYamlNodeBuilder("AirUnitsTypes", FieldSaver.FormatValue(aircraft))); addNodes.Add(new MiniYamlNodeBuilder("ProtectionTypes", FieldSaver.FormatValue(vips))); yield break; } bool anyAdded = false; public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode) { foreach (var squadManager in actorNode.ChildrenMatching("SquadManagerBotModule", includeRemovals: false)) { foreach (var addNode in addNodes) { if (!squadManager.ChildrenMatching(addNode.Key, includeRemovals: false).Any()) { squadManager.AddNode(addNode); anyAdded = true; } } } yield break; } public override IEnumerable AfterUpdate(ModData modData) { if (anyAdded) yield return "`SquadManagerBotModule` was unhardcoded and new fields added: `AirUnitsTypes` and `ProtectionTypes`. Please verify the automated changes."; anyAdded = false; } } }