#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Effects; using OpenRA.Mods.RA.Activities; using OpenRA.Traits.Activities; using OpenRA.FileFormats; using System.Diagnostics; using OpenRA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA.Move { public class MobileInfo : ITraitInfo { [FieldLoader.LoadUsing("LoadSpeeds")] public readonly Dictionary TerrainSpeeds; [FieldLoader.Load] public readonly string[] Crushes; [FieldLoader.Load] public readonly int WaitAverage = 60; [FieldLoader.Load] public readonly int WaitSpread = 20; [FieldLoader.Load] public readonly int InitialFacing = 128; [FieldLoader.Load] public readonly int ROT = 255; [FieldLoader.Load] public readonly int Speed = 1; [FieldLoader.Load] public readonly bool OnRails = false; public virtual object Create(ActorInitializer init) { return new Mobile(init, this); } static object LoadSpeeds(MiniYaml y) { Dictionary ret = new Dictionary(); foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes) { var speed = (decimal)FieldLoader.GetValue("speed", typeof(decimal), t.Value.Value); var cost = t.Value.NodesDict.ContainsKey("PathingCost") ? (int)FieldLoader.GetValue("cost", typeof(int), t.Value.NodesDict["PathingCost"].Value) : (int)(10000 / speed); ret.Add(t.Key, new TerrainInfo { Speed = speed, Cost = cost }); } return ret; } public class TerrainInfo { public int Cost = int.MaxValue; public decimal Speed = 0; } public int MovementCostForCell(World world, int2 cell) { if (!world.Map.IsInMap(cell.X, cell.Y)) return int.MaxValue; var type = world.GetTerrainType(cell); if (!TerrainSpeeds.ContainsKey(type)) return int.MaxValue; return TerrainSpeeds[type].Cost; } public bool CanEnterCell(World world, UnitInfluence uim, int2 cell, Actor ignoreActor, bool checkTransientActors) { if (MovementCostForCell(world, cell) == int.MaxValue) return false; var blockingActors = uim.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList(); if (checkTransientActors && blockingActors.Count > 0) { // We can enter a cell with nonshareable units only if we can crush all of them if (Crushes == null) return false; if (blockingActors.Any(a => !(a.HasTrait() && a.TraitsImplementing().Any(b => b.CrushClasses.Intersect(Crushes).Any())))) return false; } return true; } public bool CanEnterCell(World world, int2 cell, Actor ignoreActor, bool checkTransientActors) { var uim = world.WorldActor.Trait(); return CanEnterCell(world, uim, cell, ignoreActor, checkTransientActors); } } public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, INudge { public readonly Actor self; public readonly MobileInfo Info; public bool IsMoving { get; internal set; } int __facing; int2 __fromCell, __toCell; int __altitude; [Sync] public int Facing { get { return __facing; } set { __facing = value; } } [Sync] public int Altitude { get { return __altitude; } set { __altitude = value; } } public int ROT { get { return Info.ROT; } } public int InitialFacing { get { return Info.InitialFacing; } } [Sync] public int2 PxPosition { get; set; } [Sync] public int2 fromCell { get { return __fromCell; } } [Sync] public int2 toCell { get { return __toCell; } } [Sync] public int PathHash; // written by Move.EvalPath, to temporarily debug this crap. public void SetLocation(int2 from, int2 to) { if (fromCell == from && toCell == to) return; RemoveInfluence(); __fromCell = from; __toCell = to; AddInfluence(); } UnitInfluence uim; const int avgTicksBeforePathing = 5; const int spreadTicksBeforePathing = 5; internal int ticksBeforePathing = 0; public Mobile(ActorInitializer init, MobileInfo info) { this.self = init.self; this.Info = info; uim = self.World.WorldActor.Trait(); if (init.Contains()) { this.__fromCell = this.__toCell = init.Get(); this.PxPosition = Util.CenterOfCell(fromCell); } this.Facing = init.Contains() ? init.Get() : info.InitialFacing; this.Altitude = init.Contains() ? init.Get() : 0; } public void SetPosition(Actor self, int2 cell) { SetLocation(cell, cell); PxPosition = Util.CenterOfCell(fromCell); FinishedMoving(self); } public void SetPxPosition(Actor self, int2 px) { var cell = Util.CellContaining(px); SetLocation(cell, cell); PxPosition = px; FinishedMoving(self); } public IEnumerable Orders { get { yield return new MoveOrderTargeter(Info); } } // Note: Returns a valid order even if the unit can't move to the target public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order is MoveOrderTargeter) { if (Info.OnRails) return null; return new Order("Move", self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) }; } return null; } public int2 NearestMoveableCell(int2 target) { if (CanEnterCell(target)) return target; var searched = new List() { }; // Limit search to a radius of 10 tiles for (int r = 1; r < 10; r++) foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched)) { if (CanEnterCell(tile)) return tile; searched.Add(tile); } // Couldn't find a cell return target; } protected void PerformMove(Actor self, int2 targetLocation, bool queued) { var ph = new QueuedActivity( (qa) => { int2 currentLocation = NearestMoveableCell(targetLocation); if (!CanEnterCell(currentLocation)) { if (queued) self.CancelActivity(); return; } if (!queued) self.CancelActivity(); ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing); qa.Insert(new Move(currentLocation, 8)); self.SetTargetLine(Target.FromCell(currentLocation), Color.Green); }); self.QueueActivity(queued ? ph : ph.Run(self)); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Move") { var target = order.TargetLocation.Clamp(self.World.Map.Bounds); PerformMove(self, target, order.Queued && !self.IsIdle); } if (order.OrderString == "Stop") { self.CancelActivity(); } } public string VoicePhraseForOrder(Actor self, Order order) { if (order.OrderString == "Move") return "Move"; return null; } public int2 TopLeft { get { return toCell; } } public IEnumerable OccupiedCells() { return (fromCell == toCell) ? new[] { fromCell } : CanEnterCell(toCell) ? new[] { toCell } : new[] { fromCell, toCell }; } public bool CanEnterCell(int2 p) { return CanEnterCell(p, null, true); } public bool CanEnterCell(int2 cell, Actor ignoreActor, bool checkTransientActors) { var uim = self.World.WorldActor.Trait(); return Info.CanEnterCell(self.World, uim, cell, ignoreActor, checkTransientActors); } public void FinishedMoving(Actor self) { var crushable = uim.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait()); foreach (var a in crushable) { var crushActions = a.TraitsImplementing().Where(b => b.CrushClasses.Intersect(Info.Crushes).Any()); foreach (var b in crushActions) b.OnCrush(self); } } public int MovementSpeedForCell(Actor self, int2 cell) { var type = self.World.GetTerrainType(cell); if (!Info.TerrainSpeeds.ContainsKey(type)) return 0; decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed; foreach (var t in self.TraitsImplementing()) speed *= t.GetSpeedModifier(); return (int)(speed / 100); } public void AddInfluence() { if (self.IsInWorld) uim.Add(self, this); } public void RemoveInfluence() { if (self.IsInWorld) uim.Remove(self, this); } public void OnNudge(Actor self, Actor nudger) { /* initial fairly braindead implementation. */ if (self.Owner.Stances[nudger.Owner] != Stance.Ally) return; /* don't allow ourselves to be pushed around * by the enemy! */ if (!self.IsIdle) return; /* don't nudge if we're busy doing something! */ // pick an adjacent available cell. var availCells = new List(); var notStupidCells = new List(); for (var i = -1; i < 2; i++) for (var j = -1; j < 2; j++) { var p = toCell + new int2(i, j); if (CanEnterCell(p)) availCells.Add(p); else if (p != nudger.Location && p != toCell) notStupidCells.Add(p); } var moveTo = availCells.Any() ? availCells.Random(self.World.SharedRandom) : notStupidCells.Any() ? notStupidCells.Random(self.World.SharedRandom) : (int2?)null; if (moveTo.HasValue) { self.CancelActivity(); self.SetTargetLine(Target.FromCell(moveTo.Value), Color.Green, false); self.QueueActivity(new Move(moveTo.Value, 0)); Log.Write("debug", "OnNudge #{0} from {1} to {2}", self.ActorID, self.Location, moveTo.Value); } else Log.Write("debug", "OnNudge #{0} refuses at {1}", self.ActorID, self.Location); } class MoveOrderTargeter : IOrderTargeter { readonly MobileInfo unitType; public MoveOrderTargeter(MobileInfo unitType) { this.unitType = unitType; } public string OrderID { get { return "Move"; } } public int OrderPriority { get { return 4; } } public bool IsQueued { get; protected set; } public bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor) { return false; } public bool CanTargetLocation(Actor self, int2 location, List actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor) { IsQueued = forceQueued; cursor = "move"; if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) && self.Trait().Info.MovementCostForCell(self.World, location) == int.MaxValue)) cursor = "move-blocked"; return true; } } public IActivity ScriptedMove(int2 cell) { return new Move(cell); } public IActivity MoveTo(int2 cell, int nearEnough) { return new Move(cell, nearEnough); } public IActivity MoveTo(int2 cell, Actor ignoredActor) { return new Move(cell, ignoredActor); } public IActivity MoveWithinRange(Actor target, int range) { return new Move(target, range); } public IActivity MoveWithinRange(Target target, int range) { return new Move(target, range); } public IActivity MoveTo(Func> pathFunc) { return new Move(pathFunc); } } }