#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Grants a condition to the actor this is attached to when prerequisites are available.")] public class GrantConditionOnPrerequisiteInfo : TraitInfo { [FieldLoader.Require] [GrantedConditionReference] [Desc("The condition to grant.")] public readonly string Condition = null; [FieldLoader.Require] [Desc("List of required prerequisites.")] public readonly string[] Prerequisites = Array.Empty(); public override object Create(ActorInitializer init) { return new GrantConditionOnPrerequisite(this); } } public class GrantConditionOnPrerequisite : INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged { readonly GrantConditionOnPrerequisiteInfo info; bool wasAvailable; GrantConditionOnPrerequisiteManager globalManager; int conditionToken = Actor.InvalidConditionToken; public GrantConditionOnPrerequisite(GrantConditionOnPrerequisiteInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { globalManager = self.Owner.PlayerActor.Trait(); } void INotifyAddedToWorld.AddedToWorld(Actor self) { if (info.Prerequisites.Any()) globalManager.Register(self, this, info.Prerequisites); } void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { if (info.Prerequisites.Any()) globalManager.Unregister(self, this, info.Prerequisites); } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { globalManager = newOwner.PlayerActor.Trait(); } public void PrerequisitesUpdated(Actor self, bool available) { if (available == wasAvailable) return; if (available && conditionToken == Actor.InvalidConditionToken) conditionToken = self.GrantCondition(info.Condition); else if (!available && conditionToken != Actor.InvalidConditionToken) conditionToken = self.RevokeCondition(conditionToken); wasAvailable = available; } } }