#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Manages AI repairing base buildings.")] public class BuildingRepairBotModuleInfo : ConditionalTraitInfo { public override object Create(ActorInitializer init) { return new BuildingRepairBotModule(this); } } public class BuildingRepairBotModule : ConditionalTrait, IBotRespondToAttack { public BuildingRepairBotModule(BuildingRepairBotModuleInfo info) : base(info) { } void IBotRespondToAttack.RespondToAttack(IBot bot, Actor self, AttackInfo e) { // HACK: We don't want D2k bots to repair all their buildings on placement // where half their HP is removed via neutral terrain damage. // TODO: Implement concrete placement for D2k bots and remove this hack. if (self.Owner.RelationshipWith(e.Attacker.Owner) == PlayerRelationship.Neutral) return; var rb = self.TraitOrDefault(); if (rb != null) { if (e.DamageState > DamageState.Light && e.PreviousDamageState <= DamageState.Light && !rb.RepairActive) { AIUtils.BotDebug("{0} noticed damage {1} {2}->{3}, repairing.", self.Owner, self, e.PreviousDamageState, e.DamageState); bot.QueueOrder(new Order("RepairBuilding", self.Owner.PlayerActor, Target.FromActor(self), false)); } } } } }