#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Traits { [Desc("Creates a building placement preview based on the map editor actor preview.")] public class ActorPreviewPlaceBuildingPreviewInfo : FootprintPlaceBuildingPreviewInfo { [Desc("Enable the building's idle animation.")] public readonly bool Animated = true; [Desc("Custom opacity to apply to the actor preview.")] public readonly float PreviewAlpha = 1f; [Desc("Footprint types to draw underneath the actor preview.")] public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild; [Desc("Footprint types to draw above the actor preview.")] public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Invalid; protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init) { return new ActorPreviewPlaceBuildingPreviewPreview(wr, ai, this, init); } public override object Create(ActorInitializer init) { return new ActorPreviewPlaceBuildingPreview(); } } public class ActorPreviewPlaceBuildingPreview { } public class ActorPreviewPlaceBuildingPreviewPreview : FootprintPlaceBuildingPreviewPreview { readonly ActorPreviewPlaceBuildingPreviewInfo info; readonly IActorPreview[] preview; public ActorPreviewPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, ActorPreviewPlaceBuildingPreviewInfo info, TypeDictionary init) : base(wr, ai, info) { this.info = info; var previewInit = new ActorPreviewInitializer(ActorInfo, wr, init); preview = ActorInfo.TraitInfos() .SelectMany(rpi => rpi.RenderPreview(previewInit)) .ToArray(); } protected override void TickInner() { if (!info.Animated) return; foreach (var p in preview) p.Tick(); } protected override IEnumerable RenderInner(WorldRenderer wr, CPos topLeft, Dictionary footprint) { var centerPosition = wr.World.Map.CenterOfCell(topLeft) + CenterOffset; var previewRenderables = preview .SelectMany(p => p.Render(wr, centerPosition)); if (info.FootprintUnderPreview != PlaceBuildingCellType.None) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintUnderPreview)) yield return r; foreach (var r in previewRenderables.OrderBy(WorldRenderer.RenderableZPositionComparisonKey)) { if (info.PreviewAlpha < 1f && r is IModifyableRenderable mr) yield return mr.WithAlpha(mr.Alpha * info.PreviewAlpha); else yield return r; } if (info.FootprintOverPreview != PlaceBuildingCellType.None) foreach (var r in RenderFootprint(wr, topLeft, footprint, info.FootprintOverPreview)) yield return r; } } }