#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Add to a building to expose a move cursor that triggers Transforms and issues an EnterTransport order to the transformed actor.")] public class TransformsIntoPassengerInfo : ConditionalTraitInfo, Requires { public readonly string CargoType = null; public readonly int Weight = 1; [VoiceReference] public readonly string Voice = "Action"; [Desc("Color to use for the target line.")] public readonly Color TargetLineColor = Color.Green; [Desc("Require the force-move modifier to display the enter cursor.")] public readonly bool RequiresForceMove = false; [CursorReference] [Desc("Cursor to display when able to enter target actor.")] public readonly string EnterCursor = "enter"; [CursorReference] [Desc("Cursor to display when unable to enter target actor.")] public readonly string EnterBlockedCursor = "enter-blocked"; public override object Create(ActorInitializer init) { return new TransformsIntoPassenger(init.Self, this); } } public class TransformsIntoPassenger : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { readonly Actor self; Transforms[] transforms; public TransformsIntoPassenger(Actor self, TransformsIntoPassengerInfo info) : base(info) { this.self = self; } protected override void Created(Actor self) { transforms = self.TraitsImplementing().ToArray(); base.Created(self); } IEnumerable IIssueOrder.Orders { get { if (!IsTraitDisabled) yield return new EnterAlliedActorTargeter( "EnterTransport", 5, Info.EnterCursor, Info.EnterBlockedCursor, IsCorrectCargoType, CanEnter); } } Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID == "EnterTransport") return new Order(order.OrderID, self, target, queued); return null; } bool IsCorrectCargoType(Actor target, TargetModifiers modifiers) { if (Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove)) return false; return IsCorrectCargoType(target); } bool IsCorrectCargoType(Actor target) { var ci = target.Info.TraitInfo(); return ci.Types.Contains(Info.CargoType); } bool CanEnter(Actor target) { if (!(self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused))) return false; var cargo = target.TraitOrDefault(); return cargo != null && cargo.HasSpace(Info.Weight); } void IResolveOrder.ResolveOrder(Actor self, Order order) { if (IsTraitDisabled) return; if (order.OrderString != "EnterTransport") return; // Enter orders are only valid for own/allied actors, // which are guaranteed to never be frozen. if (order.Target.Type != TargetType.Actor) return; var targetActor = order.Target.Actor; if (!CanEnter(targetActor)) return; if (!IsCorrectCargoType(targetActor)) return; var currentTransform = self.CurrentActivity as Transform; var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused); if (transform == null && currentTransform == null) return; // Manually manage the inner activity queue var activity = currentTransform ?? transform.GetTransformActivity(); if (!order.Queued) activity.NextActivity?.Cancel(self); activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.TargetLineColor)); if (currentTransform == null) self.QueueActivity(order.Queued, activity); self.ShowTargetLines(); } string IOrderVoice.VoicePhraseForOrder(Actor self, Order order) { if (IsTraitDisabled) return null; if (order.OrderString != "EnterTransport") return null; if (order.Target.Type != TargetType.Actor || !CanEnter(order.Target.Actor)) return null; return Info.Voice; } } }