#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Spawns remains of a husk actor with the correct facing.")] public class HuskInfo : TraitInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo { public readonly HashSet AllowedTerrain = new HashSet(); [Desc("Facing to use for actor previews (map editor, color picker, etc)")] public readonly WAngle PreviewFacing = new WAngle(384); IEnumerable IActorPreviewInitInfo.ActorPreviewInits(ActorInfo ai, ActorPreviewType type) { yield return new FacingInit(PreviewFacing); } public override object Create(ActorInitializer init) { return new Husk(init, this); } public WAngle GetInitialFacing() { return new WAngle(512); } public IReadOnlyDictionary OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any) { return new Dictionary() { { location, SubCell.FullCell } }; } bool IOccupySpaceInfo.SharesCell => false; public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All) { // IPositionable*Info*.CanEnterCell is only ever used for things like exiting production facilities, // all places relevant for husks check IPositionable.CanEnterCell instead, so we can safely set this to true. return true; } } public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDeathActorInitModifier, IEffectiveOwner { readonly Actor self; readonly HuskInfo info; readonly Player effectiveOwner; readonly int dragSpeed; readonly WPos finalPosition; INotifyCenterPositionChanged[] notifyCenterPositionChanged; [Sync] public CPos TopLeft { get; private set; } [Sync] public WPos CenterPosition { get; private set; } [Sync] public WAngle Facing { get => Orientation.Yaw; set => Orientation = Orientation.WithYaw(value); } public WRot Orientation { get; private set; } public WAngle TurnSpeed => WAngle.Zero; public Husk(ActorInitializer init, HuskInfo info) { this.info = info; self = init.Self; TopLeft = init.GetValue(); CenterPosition = init.GetValue(init.World.Map.CenterOfCell(TopLeft)); Facing = init.GetValue(info.GetInitialFacing()); dragSpeed = init.GetValue(0); finalPosition = init.World.Map.CenterOfCell(TopLeft); effectiveOwner = init.GetValue(info, self.Owner); } void INotifyCreated.Created(Actor self) { var distance = (finalPosition - CenterPosition).Length; if (dragSpeed > 0 && distance > 0) self.QueueActivity(new Drag(self, CenterPosition, finalPosition, distance / dragSpeed)); notifyCenterPositionChanged = self.TraitsImplementing().ToArray(); } public bool CanExistInCell(CPos cell) { if (!self.World.Map.Contains(cell)) return false; if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type)) return false; return true; } public (CPos, SubCell)[] OccupiedCells() { return new[] { (TopLeft, SubCell.FullCell) }; } public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; } public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; } public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All) { if (!CanExistInCell(cell)) return SubCell.Invalid; if (check == BlockedByActor.None) return SubCell.FullCell; return self.World.ActorMap.GetActorsAt(cell) .All(x => x == ignoreActor) ? SubCell.FullCell : SubCell.Invalid; } public bool CanEnterCell(CPos a, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All) { return GetAvailableSubCell(a, SubCell.Any, ignoreActor, check) != SubCell.Invalid; } public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); } public void SetCenterPosition(Actor self, WPos pos) { CenterPosition = pos; self.World.ScreenMap.AddOrUpdate(self); // This can be called from the constructor before notifyCenterPositionChanged is assigned. if (notifyCenterPositionChanged != null) foreach (var n in notifyCenterPositionChanged) n.CenterPositionChanged(self, 0, 0); } public void SetPosition(Actor self, WPos pos) { self.World.ActorMap.RemoveInfluence(self, this); CenterPosition = pos; TopLeft = self.World.Map.CellContaining(pos); self.World.ActorMap.AddInfluence(self, this); self.World.UpdateMaps(self, this); } void INotifyAddedToWorld.AddedToWorld(Actor self) { self.World.AddToMaps(self, this); } void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { self.World.RemoveFromMaps(self, this); } void IDeathActorInitModifier.ModifyDeathActorInit(Actor self, TypeDictionary init) { init.Add(new FacingInit(Facing)); } // We return self.Owner if there's no effective owner bool IEffectiveOwner.Disguised => true; Player IEffectiveOwner.Owner => effectiveOwner; } public class HuskSpeedInit : ValueActorInit, ISingleInstanceInit { public HuskSpeedInit(int value) : base(value) { } } }